public void grantBy(SystemAdmin admin) { if (!state.Equals(CLAIMED) && !state.Equals(UNIX_CLAIMED)) { return; } if (!this.admin.Equals(admin)) { return; } if (profile.IsUnixPermissionRequired() && state.Equals(UNIX_CLAIMED)) { isUnixPermissionGranted = true; } else if (profile.IsUnixPermissionRequired() && !IsUnixPermissionGranted()) { state = UNIX_REQUESTED; notifyAdminOfPermissionRequest(); return; } state = GRANTED; isGranted = true; notifyAdminOfPermissionRequest(); }
public void GrantedBy(SystemAdmin admin) { #region original process logic //if (!state.Equals(CLAIMED)) // return; //if (!this.admin.Equals(admin)) // return; //state = GRANTED; //granted = true; //notifyUserOfPermissionRequestResult(); #endregion // 添加 UNIX 权限相关逻辑 if (!_state.Equals(CLAIMED) && !_state.Equals(UNIX_CLAIMED)) { return; } if (!_admin.Equals(admin)) { return; } if (_profile.IsUnixPermissionRequired() && _state.Equals(UNIX_CLAIMED)) { _unixPermissionGranted = true; } else if (_profile.IsUnixPermissionRequired() && !IsUnixPermissionGranted()) { _state = UNIX_REQUESTED; NotifyUnixAdminsOfPermissionRequest(); return; } _state = GRANTED; _granted = true; NotifyUserOfPermissionRequestResult(); }
//public static readonly string REQUESTED = "REQUESTED"; //public static readonly string CLAIMED = "CLAIMED"; //public static readonly string GRANTED = "GRANTED"; //public static readonly string DENIED = "DENIED"; //// UNIX 权限相关的状态值 //public static readonly string UNIX_REQUESTED = "UNIX_REQUESTED"; //public static readonly string UNIX_CLAIMED = "UNIX_CLAIMED"; public SystemPermission(SystemUser requestor, SystemProfile profile) { Admin = new SystemAdmin(); _requestor = requestor; Profile = profile; if (profile.IsUnixPermissionRequired()) { State = PermissionState.UNIX_REQUESTED; } else { State = PermissionState.REQUESTED; } Granted = false; notifyAdminOfPermissionRequest(); }
public SystemPermission(SystemUser requestor, SystemProfile profile) { _admin = new SystemAdmin(); _requestor = requestor; _profile = profile; if (profile.IsUnixPermissionRequired()) { _state = UNIX_REQUESTED; } else { _state = REQUESTED; } _granted = false; notifyAdminOfPermissionRequest(); }
public bool isUnixPermissionDesiredButNotRequested() { return(profile.IsUnixPermissionRequired() && !IsUnixPermissionGranted); }