public SystemManager(Vector3 center, SystemLayout layout) { this.center = center; this.layout = layout; this.planets = new List <Planet>(); }
// Use this for initialization void Start() { SystemLayout layout = new SystemLayout(minimumSeparationDistance, maximumSeparationDistance, minimumOrbitalVelocity, maximumOrbitalVelocity); systemManager = new SystemManager(transform.position, layout); for (int i = 0; i < planetCount; i++) { GameObject prefab = prefabs[Random.Range(0, prefabs.Length)]; Planet planet = new Planet(prefab); systemManager.AddPlanet(planet); } systemManager.Draw(planetManager); // Only draw these once...or else. systemManager.DrawOrbits(); }