public override void AddTabBorder(System.Drawing.Drawing2D.GraphicsPath path, System.Drawing.Rectangle tabBounds){ switch (this._TabControl.Alignment) { case TabAlignment.Top: path.AddLine(tabBounds.X, tabBounds.Bottom, tabBounds.X + tabBounds.Height - 4, tabBounds.Y + 2); path.AddLine(tabBounds.X + tabBounds.Height, tabBounds.Y, tabBounds.Right - 3, tabBounds.Y); path.AddArc(tabBounds.Right - 6, tabBounds.Y, 6, 6, 270, 90); path.AddLine(tabBounds.Right, tabBounds.Y + 3, tabBounds.Right, tabBounds.Bottom); break; case TabAlignment.Bottom: path.AddLine(tabBounds.Right, tabBounds.Y, tabBounds.Right, tabBounds.Bottom - 3); path.AddArc(tabBounds.Right - 6, tabBounds.Bottom - 6, 6, 6, 0, 90); path.AddLine(tabBounds.Right - 3, tabBounds.Bottom, tabBounds.X + tabBounds.Height, tabBounds.Bottom); path.AddLine(tabBounds.X + tabBounds.Height - 4, tabBounds.Bottom - 2, tabBounds.X, tabBounds.Y); break; case TabAlignment.Left: path.AddLine(tabBounds.Right, tabBounds.Bottom, tabBounds.X + 3, tabBounds.Bottom); path.AddArc(tabBounds.X, tabBounds.Bottom - 6, 6, 6, 90, 90); path.AddLine(tabBounds.X, tabBounds.Bottom - 3, tabBounds.X, tabBounds.Y + tabBounds.Width); path.AddLine(tabBounds.X + 2, tabBounds.Y + tabBounds.Width - 4, tabBounds.Right, tabBounds.Y); break; case TabAlignment.Right: path.AddLine(tabBounds.X, tabBounds.Y, tabBounds.Right - 2, tabBounds.Y + tabBounds.Width - 4); path.AddLine(tabBounds.Right, tabBounds.Y + tabBounds.Width, tabBounds.Right, tabBounds.Bottom - 3); path.AddArc(tabBounds.Right - 6, tabBounds.Bottom - 6, 6, 6, 0, 90); path.AddLine(tabBounds.Right - 3, tabBounds.Bottom, tabBounds.X, tabBounds.Bottom); break; } }
public override void AddTabBorder(System.Drawing.Drawing2D.GraphicsPath path, System.Drawing.Rectangle tabBounds) { switch (this._TabControl.Alignment) { case TabAlignment.Top: path.AddLine(tabBounds.X, tabBounds.Bottom, tabBounds.X, tabBounds.Y + this._Radius); path.AddArc(tabBounds.X, tabBounds.Y, this._Radius * 2, this._Radius * 2, 180, 90); path.AddLine(tabBounds.X + this._Radius, tabBounds.Y, tabBounds.Right - this._Radius, tabBounds.Y); path.AddArc(tabBounds.Right - this._Radius * 2, tabBounds.Y, this._Radius * 2, this._Radius * 2, 270, 90); path.AddLine(tabBounds.Right, tabBounds.Y + this._Radius, tabBounds.Right, tabBounds.Bottom); break; case TabAlignment.Bottom: path.AddLine(tabBounds.Right, tabBounds.Y, tabBounds.Right, tabBounds.Bottom - this._Radius); path.AddArc(tabBounds.Right - this._Radius * 2, tabBounds.Bottom - this._Radius * 2, this._Radius * 2, this._Radius * 2, 0, 90); path.AddLine(tabBounds.Right - this._Radius, tabBounds.Bottom, tabBounds.X + this._Radius, tabBounds.Bottom); path.AddArc(tabBounds.X, tabBounds.Bottom - this._Radius * 2, this._Radius * 2, this._Radius * 2, 90, 90); path.AddLine(tabBounds.X, tabBounds.Bottom - this._Radius, tabBounds.X, tabBounds.Y); break; case TabAlignment.Left: path.AddLine(tabBounds.Right, tabBounds.Bottom, tabBounds.X + this._Radius, tabBounds.Bottom); path.AddArc(tabBounds.X, tabBounds.Bottom - this._Radius * 2, this._Radius * 2, this._Radius * 2, 90, 90); path.AddLine(tabBounds.X, tabBounds.Bottom - this._Radius, tabBounds.X, tabBounds.Y + this._Radius); path.AddArc(tabBounds.X, tabBounds.Y, this._Radius * 2, this._Radius * 2, 180, 90); path.AddLine(tabBounds.X + this._Radius, tabBounds.Y, tabBounds.Right, tabBounds.Y); break; case TabAlignment.Right: path.AddLine(tabBounds.X, tabBounds.Y, tabBounds.Right - this._Radius, tabBounds.Y); path.AddArc(tabBounds.Right - this._Radius * 2, tabBounds.Y, this._Radius * 2, this._Radius * 2, 270, 90); path.AddLine(tabBounds.Right, tabBounds.Y + this._Radius, tabBounds.Right, tabBounds.Bottom - this._Radius); path.AddArc(tabBounds.Right - this._Radius * 2, tabBounds.Bottom - this._Radius * 2, this._Radius * 2, this._Radius * 2, 0, 90); path.AddLine(tabBounds.Right - this._Radius, tabBounds.Bottom, tabBounds.X, tabBounds.Bottom); break; } }
private static void AddSegmentToPath(ICurve seg, ref System.Drawing.Drawing2D.GraphicsPath p) { const float radiansToDegrees = (float)(180.0 / Math.PI); LineSegment line = seg as LineSegment; if (line != null) p.AddLine(PointF(line.Start), PointF(line.End)); else { CubicBezierSegment cb = seg as CubicBezierSegment; if (cb != null) p.AddBezier(PointF(cb.B(0)), PointF(cb.B(1)), PointF(cb.B(2)), PointF(cb.B(3))); else { Ellipse ellipse = seg as Ellipse; if (ellipse != null) p.AddArc((float)(ellipse.Center.X - ellipse.AxisA.Length), (float)(ellipse.Center.Y - ellipse.AxisB.Length), (float)(2 * ellipse.AxisA.Length), (float)(2 * ellipse.AxisB.Length), (float)(ellipse.ParStart * radiansToDegrees), (float)((ellipse.ParEnd - ellipse.ParStart) * radiansToDegrees)); } } }
public override void GetIsoline(System.Drawing.Drawing2D.GraphicsPath g, Logical3D r0, Logical3D r1) { double ax0, ax1, ay0, ay1; if (LogicalToLayerCoordinates(r0, out ax0, out ay0) && LogicalToLayerCoordinates(r1, out ax1, out ay1)) { // add a line when this is a radial ray if (((r0.RX == r1.RX) && !_isXYInterchanged) || ((r0.RY == r1.RY) && _isXYInterchanged)) { g.AddLine((float)ax0, (float)ay0, (float)ax1, (float)ay1); } // add an arc if this is a tangential ray else if (((r0.RY == r1.RY) && !_isXYInterchanged) || ((r0.RX == r1.RX) && _isXYInterchanged)) { double startAngle = 180 * Math.Atan2(_midY - ay0, ax0 - _midX) / Math.PI; double sweepAngle; if (_isXYInterchanged) { sweepAngle = (r1.RY - r0.RY) * 360; if (_isYreverse) sweepAngle = -sweepAngle; } else { sweepAngle = (r1.RX - r0.RX) * 360; if (_isXreverse) sweepAngle = -sweepAngle; } double r = Calc.RMath.Hypot(_midY - ay0, ax0 - _midX); if (r > 0) g.AddArc((float)(_midX - r), (float)(_midY - r), (float)(2 * r), (float)(2 * r), (float)-startAngle, (float)-sweepAngle); } else // if it is neither radial nor tangential { int points = _isXYInterchanged ? (int)(Math.Abs(r1.RY - r0.RY) * 360) : (int)(Math.Abs(r1.RX - r0.RX) * 360); points = Math.Max(1, Math.Min(points, 3600)); // in case there is a rotation more than one turn limit the number of points PointF[] pts = new PointF[points + 1]; for (int i = 0; i <= points; i++) { Logical3D r = new Logical3D(r0.RX + i * (r1.RX - r0.RX) / points, r0.RY + i * (r1.RY - r0.RY) / points); double ax, ay; LogicalToLayerCoordinates(r, out ax, out ay); pts[i] = new PointF((float)ax, (float)ay); } g.AddLines(pts); } } }
/// <summary> /// Resets the specified GraphicsPath object and adds an arc to it with the speficied values. /// </summary> /// <param name="arc2DPath">The GraphicsPath object to reset.</param> /// <param name="x">The x coordinate of the upper-left corner of the rectangular region that defines the ellipse from which the arc is drawn.</param> /// <param name="y">The y coordinate of the upper-left corner of the rectangular region that defines the ellipse from which the arc is drawn.</param> /// <param name="height">The height of the rectangular region that defines the ellipse from which the arc is drawn.</param> /// <param name="width">The width of the rectangular region that defines the ellipse from which the arc is drawn.</param> /// <param name="start">The starting angle of the arc measured in degrees.</param> /// <param name="extent">The angular extent of the arc measured in degrees.</param> /// <param name="arcType">The closure type for the arc.</param> public static void SetArc(System.Drawing.Drawing2D.GraphicsPath arc2DPath, float x, float y, float height, float width, float start, float extent, int arcType) { arc2DPath.Reset(); switch (arcType) { case OPEN: arc2DPath.AddArc(x, y, height, width, start * -1, extent * -1); break; case CLOSED: arc2DPath.AddArc(x, y, height, width, start * -1, extent * -1); arc2DPath.CloseFigure(); break; case PIE: arc2DPath.AddPie(x, y, height, width, start * -1, extent * -1); break; default: break; } }