Пример #1
0
        protected override void InnerDraw(GraphicsDisplay display, GeoStar.Core.TrackCancel cancel)
        {
            if (m_TileList.Count == 0)
            {
                return;
            }

            List <QuadTile> vList = new List <QuadTile>();

            lock (this)
            {
                vList.AddRange(m_TileList);
            }
            System.Windows.Media.DrawingContext dc = display.DrawingContext;
            foreach (var item in vList)
            {
                Box box = m_Pyramid.TileExtent(item.Level, item.Row, item.Col);
                System.Windows.Rect rect = display.DT.FromMapWPF(box);

                dc.DrawRectangle(null,
                                 new System.Windows.Media.Pen(System.Windows.Media.Brushes.Red, 1), rect);

                System.Windows.Media.FormattedText formattedText = new System.Windows.Media.FormattedText(
                    string.Format(" {0},{1},{2}", item.Level, item.Row, item.Col),
                    System.Globalization.CultureInfo.CurrentCulture,
                    System.Windows.FlowDirection.LeftToRight,
                    new  System.Windows.Media.Typeface("微软雅黑"),
                    12,
                    System.Windows.Media.Brushes.Black);


                dc.DrawText(formattedText, rect.Location);
            }
        }
Пример #2
0
        private ToolStripMenuItem SetFonts()
        {
            ToolStripMenuItem menuItem = new ToolStripMenuItem("Insert Font");

            List <string> fonts = new List <string>();

            foreach (System.Windows.Media.FontFamily font in System.Windows.Media.Fonts.SystemFontFamilies) //WPF fonts
            {
                fonts.Add(font.FamilyNames.Values.First());
            }
            fonts.Sort();

            foreach (string fontName in fonts)
            {
                Bitmap bmp = null;
                try
                {
                    int size = 20;
                    //bmp = new Bitmap(4 * size, 5 * size / 4);
                    //Graphics g = Graphics.FromImage(bmp);
                    //g.SmoothingMode = SmoothingMode.HighQuality;
                    //g.InterpolationMode = InterpolationMode.HighQualityBicubic;
                    //g.PixelOffsetMode = PixelOffsetMode.HighQuality;
                    //g.DrawString("Basic", new Font(new FontFamily(fontName), size, FontStyle.Regular, GraphicsUnit.Pixel), Brushes.Black, 1, 1);

                    System.Windows.Media.DrawingVisual dv = new System.Windows.Media.DrawingVisual();
                    using (System.Windows.Media.DrawingContext dc = dv.RenderOpen())
                    {
                        dc.DrawRectangle(System.Windows.Media.Brushes.White, null, new System.Windows.Rect(0, 0, 4 * size, 5 * size / 4));
                        dc.DrawText(new System.Windows.Media.FormattedText("Basic", System.Globalization.CultureInfo.InvariantCulture,
                                                                           System.Windows.FlowDirection.LeftToRight, new System.Windows.Media.Typeface(fontName), size,
                                                                           System.Windows.Media.Brushes.Black), new System.Windows.Point(1, 1));
                    }
                    System.Windows.Media.Imaging.RenderTargetBitmap rtb = new System.Windows.Media.Imaging.RenderTargetBitmap(4 * size, 5 * size / 4, 96, 96, System.Windows.Media.PixelFormats.Pbgra32);
                    rtb.Render(dv);
                    rtb.Freeze();
                    MemoryStream stream = new MemoryStream();
                    System.Windows.Media.Imaging.BitmapEncoder encoder = new System.Windows.Media.Imaging.BmpBitmapEncoder();
                    encoder.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(rtb));
                    encoder.Save(stream);
                    bmp = new Bitmap(stream);
                }
                catch
                {
                }

                ToolStripMenuItem item = new ToolStripMenuItem(fontName, bmp, Insert);
                item.ImageScaling = ToolStripItemImageScaling.None;

                menuItem.DropDownItems.Add(item);
            }

            return(menuItem);
        }
        protected override void OnRender(System.Windows.Media.DrawingContext drawingContext)
        {
            base.OnRender(drawingContext);
            var text = new FormattedText(
                this.text,
                System.Globalization.CultureInfo.CurrentCulture,
                System.Windows.FlowDirection.LeftToRight,
                new System.Windows.Media.Typeface(fontFamily),
                fontSize,
                foreground);

            drawingContext.DrawText(text, new Point(3, 3));
        }
        protected override void OnRender(System.Windows.Media.DrawingContext drawingContext)
        {
            base.OnRender(drawingContext);
            Matrix m = PresentationSource.FromVisual(Application.Current.MainWindow).CompositionTarget.TransformToDevice;

            var text = new FormattedText(
                this.text,
                System.Globalization.CultureInfo.CurrentCulture,
                System.Windows.FlowDirection.LeftToRight,
                new Typeface(fontFamily),
                fontSize,
                foreground, m.M11);

            drawingContext.DrawText(text, new System.Windows.Point(3, 3));
        }
        /// <summary>Draw Text to canvas according coordinates and label</summary>
        public void DrawText(string label, float x, float y, float xmin, float ymin, float xmax, float ymax)
        {
            if (_fillColor.Color.A > 0)
            {
                // Create formatted text in a particular font at a particular size
                var typeFace = new System.Windows.Media.Typeface(_fontFamily, _fontStyle, _fontWeight, _fontStretch);
                var ft       = new System.Windows.Media.FormattedText
                               (
                    label, System.Globalization.CultureInfo.CurrentCulture,
                    FlowDirection.LeftToRight, typeFace, _fontSize, _fillColor
                               );

                ft.TextAlignment = TextAlignment.Left;

                // Draw the text
                var clipped = PushRenderStates();
                _drawingContext.DrawText(ft, new System.Windows.Point(x, y - _baseline));
                PopRenderStates(clipped);
            }
        }
Пример #6
0
        /*
         * // Windows Forms版 TODO: 直書きあり
         * public static void DrawString(string str, double fontSize)
         * {
         *  var window = System.Windows.Application.Current.MainWindow;
         *
         *  double[] glDoubleColor = new double[4];
         *  GL.GetDouble(GetPName.CurrentColor, glDoubleColor);
         *  byte glR = (byte)(glDoubleColor[0] * 255);
         *  byte glG = (byte)(glDoubleColor[1] * 255);
         *  byte glB = (byte)(glDoubleColor[2] * 255);
         *  byte glA = (byte)(glDoubleColor[3] * 255); //255;
         *  var glColor = System.Drawing.Color.FromArgb(glA, glR, glG, glB);
         *  System.Drawing.Brush foreground = new System.Drawing.SolidBrush(glColor);
         *
         *  //var font = new System.Drawing.Font("Arial", 12);
         *  //var font = new System.Drawing.Font(window.FontFamily.Source, (int)window.FontSize);
         *  // 1 point  =  1 / 72.0 inch = (1 / 72.0) * 96  = 1.333333 pixel
         *  var font = new System.Drawing.Font(window.FontFamily.Source, (int)(fontSize / 1.333333));
         *  // サイズ取得用に生成
         *  var bmp = new System.Drawing.Bitmap(1, 1, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
         *  System.Drawing.SizeF size;
         *  using (var g = System.Drawing.Graphics.FromImage(bmp))
         *  {
         *      g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
         *
         *      size = g.MeasureString(str, font);
         *  }
         *
         *  // 再生成
         *  {
         *      int width = (int)size.Width;
         *      //int height = (int)size.Height;
         *      // TODO: テキストのY座標がずれている : 画像の高さが大きすぎる
         *      int height = (int)(size.Height * 0.75);
         *      bmp = new System.Drawing.Bitmap(width, height,
         *          System.Drawing.Imaging.PixelFormat.Format32bppArgb);
         *  }
         *
         *  using (var g = System.Drawing.Graphics.FromImage(bmp))
         *  {
         *      g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
         *
         *      g.DrawString(str, font, foreground, new System.Drawing.Point(0, 0));
         *  }
         *
         *  // check
         *  //bmp.Save("1.bmp");
         *
         *  // 上下反転する
         *  bmp.RotateFlip(System.Drawing.RotateFlipType.RotateNoneFlipY);
         *
         *  var bitmapData = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height),
         *      System.Drawing.Imaging.ImageLockMode.ReadOnly,
         *      System.Drawing.Imaging.PixelFormat.Format32bppArgb);
         *  int bmpWidth = bitmapData.Width;
         *  int bmpHeight = bitmapData.Height;
         *
         *  bool isTexture = GL.IsEnabled(EnableCap.Texture2D);
         *  bool isBlend = GL.IsEnabled(EnableCap.Blend);
         *  GL.Enable(EnableCap.Texture2D);
         *  GL.Enable(EnableCap.Blend);
         *  GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
         *
         *  int texture = GL.GenTexture();
         *  GL.BindTexture(TextureTarget.Texture2D, texture);
         *  GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter,
         *      (int)TextureMinFilter.Linear);
         *  GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter,
         *      (int)TextureMagFilter.Linear);
         *  GL.TexImage2D(TextureTarget.Texture2D, 0,
         *      PixelInternalFormat.Rgba,
         *      bmpWidth, bmpHeight, 0,
         *      PixelFormat.Bgra, PixelType.UnsignedByte, bitmapData.Scan0);
         *
         *  GL.PushMatrix();
         *  OpenTK.Matrix4d m;
         *  GL.GetDouble(GetPName.ModelviewMatrix, out m);
         *  //GL.Translate(0, 0, -m.M14);
         *  GL.Scale(1.0 / m.M11, 1.0 / m.M22, 1.0 / m.M33);
         *  GL.Scale(FontScale, FontScale, 1.0); // TODO: これを計算で求める必要がある
         *
         *  GL.Begin(PrimitiveType.Quads);
         *  GL.TexCoord2(0, 0);
         *  GL.Vertex2(0, 0);
         *
         *  GL.TexCoord2(1, 0);
         *  GL.Vertex2(bmpWidth, 0);
         *
         *  GL.TexCoord2(1, 1);
         *  GL.Vertex2(bmpWidth, bmpHeight);
         *
         *  GL.TexCoord2(0, 1);
         *  GL.Vertex2(0, bmpHeight);
         *  GL.End();
         *  GL.PopMatrix();
         *
         *  bmp.UnlockBits(bitmapData);
         *
         *  if (!isTexture)
         *  {
         *      GL.Disable(EnableCap.Texture2D);
         *  }
         *  if (!isBlend)
         *  {
         *      GL.Disable(EnableCap.Blend);
         *  }
         * }
         */

        // WPF版 TODO: 直書きあり
        public static void DrawString(string str, double fontSize)
        {
            var window = System.Windows.Application.Current.MainWindow;

            double[] glDoubleColor = new double[4];
            GL.GetDouble(GetPName.CurrentColor, glDoubleColor);
            var glColor = new System.Windows.Media.Color();

            glColor.R = (byte)(glDoubleColor[0] * 255);
            glColor.G = (byte)(glDoubleColor[1] * 255);
            glColor.B = (byte)(glDoubleColor[2] * 255);
            glColor.A = (byte)(glDoubleColor[3] * 255); //255;
            System.Windows.Media.Brush foreground = new System.Windows.Media.SolidColorBrush(glColor);
            //System.Windows.Media.Brush foreground = window.Foreground;

            var text = new System.Windows.Media.FormattedText(
                str,
                new System.Globalization.CultureInfo("en-us"),
                System.Windows.FlowDirection.LeftToRight,
                new System.Windows.Media.Typeface(
                    window.FontFamily,
                    System.Windows.FontStyles.Normal,
                    System.Windows.FontWeights.Normal,
                    new System.Windows.FontStretch()),
                fontSize, //window.FontSize,
                foreground);
            var drawingVisual = new System.Windows.Media.DrawingVisual();

            using (System.Windows.Media.DrawingContext drawingContext = drawingVisual.RenderOpen())
            {
                drawingContext.DrawText(text, new System.Windows.Point(0, 0));
            }

            System.Windows.Media.Imaging.RenderTargetBitmap bmp = null;
            {
                int width  = (int)text.Width;
                int height = (int)text.Height;
                int dpiX   = 96;
                int dpiY   = 96;
                bmp = new System.Windows.Media.Imaging.RenderTargetBitmap(
                    width, height, dpiX, dpiY, System.Windows.Media.PixelFormats.Pbgra32);
            }

            bmp.Render(drawingVisual);

            int bmpWidth  = bmp.PixelWidth;
            int bmpHeight = bmp.PixelHeight;
            int stride    = bmpWidth * 4;

            byte[] tmpbits   = new byte[stride * bmpHeight];
            var    rectangle = new System.Windows.Int32Rect(0, 0, bmpWidth, bmpHeight);

            bmp.CopyPixels(rectangle, tmpbits, stride, 0);
            // 上下反転する
            byte[] bits = new byte[stride * bmpHeight];
            for (int h = 0; h < bmpHeight; h++)
            {
                for (int w = 0; w < stride; w++)
                {
                    bits[h * stride + w] = tmpbits[(bmpHeight - 1 - h) * stride + w];
                }
            }

            // check
            //var png = new System.Windows.Media.Imaging.PngBitmapEncoder();
            //png.Frames.Add(System.Windows.Media.Imaging.BitmapFrame.Create(bmp));
            //using (var fs = new FileStream("1.png", FileMode.Create))
            //{
            //    png.Save(fs);
            //}

            bool isTexture = GL.IsEnabled(EnableCap.Texture2D);
            bool isBlend   = GL.IsEnabled(EnableCap.Blend);

            GL.Enable(EnableCap.Texture2D);
            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);

            int texture = GL.GenTexture();

            GL.BindTexture(TextureTarget.Texture2D, texture);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter,
                            (int)TextureMinFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter,
                            (int)TextureMagFilter.Linear);
            GL.TexImage2D(TextureTarget.Texture2D, 0,
                          PixelInternalFormat.Rgba,
                          bmpWidth, bmpHeight, 0,
                          PixelFormat.Bgra, PixelType.UnsignedByte, bits);

            GL.PushMatrix();
            OpenTK.Matrix4d m;
            GL.GetDouble(GetPName.ModelviewMatrix, out m);
            GL.Scale(1.0 / m.M11, 1.0 / m.M22, 1.0 / m.M33);
            GL.Scale(FontScale, FontScale, 1.0); // TODO: これを計算で求める必要がある

            GL.Begin(PrimitiveType.Quads);
            GL.TexCoord2(0, 0);
            GL.Vertex2(0, 0);

            GL.TexCoord2(1, 0);
            GL.Vertex2(bmpWidth, 0);

            GL.TexCoord2(1, 1);
            GL.Vertex2(bmpWidth, bmpHeight);

            GL.TexCoord2(0, 1);
            GL.Vertex2(0, bmpHeight);
            GL.End();
            GL.PopMatrix();

            if (!isTexture)
            {
                GL.Disable(EnableCap.Texture2D);
            }
            if (!isBlend)
            {
                GL.Disable(EnableCap.Blend);
            }
        }