Пример #1
0
        void engine_SpeechRecognized(object sender, System.Speech.Recognition.SpeechRecognizedEventArgs e)
        {
            System.Speech.Synthesis.SpeechSynthesizer         reader = new System.Speech.Synthesis.SpeechSynthesizer();
            System.Speech.Recognition.SpeechRecognitionEngine engine = new System.Speech.Recognition.SpeechRecognitionEngine();
            try
            {
                engine = new System.Speech.Recognition.SpeechRecognitionEngine();
                String message = "";
                String results = e.Result.Text;
                if (!listening)
                {
                    return;
                }
                switch (results)
                {
                case "help":
                    reader.Speak("The available commands are restart, shutdown, status report, and players.");
                    Logger.Log(LogType.ConsoleOutput, "The available commands are restart, shutdown, status report, and a players.");
                    bVoice.ForeColor = System.Drawing.Color.Black;
                    results          = "";
                    engine.RecognizeAsyncStop();
                    engine.Dispose();
                    listening = false;
                    break;

                case "restart":
                    reader.Speak("The server is now restarting.");
                    ShutdownParams param = new ShutdownParams(ShutdownReason.Restarting, TimeSpan.FromSeconds(5), true, true, "Restarting", Player.Console);
                    Server.Shutdown(param, true);
                    bVoice.ForeColor = System.Drawing.Color.Black;
                    results          = "";
                    engine.RecognizeAsyncStop();
                    engine.Dispose();
                    listening = false;
                    break;

                case "shutdown":
                    reader.Speak("The server is now shutting down.");
                    Shutdown(ShutdownReason.ShuttingDown, true);
                    bVoice.ForeColor = System.Drawing.Color.Black;
                    results          = "";
                    engine.RecognizeAsyncStop();
                    engine.Dispose();
                    listening = false;
                    break;

                case "status report":
                    reader.Speak("Server has been up for " + Math.Round(DateTime.UtcNow.Subtract(Server.StartTime).TotalHours, 1, MidpointRounding.AwayFromZero) + " hours.");
                    Player.Console.ParseMessage("/sinfo", true, false);
                    bVoice.ForeColor = System.Drawing.Color.Black;
                    results          = "";
                    engine.RecognizeAsyncStop();
                    engine.Dispose();
                    listening = false;
                    break;

                case "players":
                    foreach (Player p in Server.Players)
                    {
                        message += p.Name;
                    }
                    reader.Speak(message);
                    Player.Console.ParseMessage("/players", true, false);
                    bVoice.ForeColor = System.Drawing.Color.Black;
                    results          = "";
                    engine.RecognizeAsyncStop();
                    engine.Dispose();
                    listening = false;
                    break;

                default:
                    bVoice.ForeColor = System.Drawing.Color.Black;
                    results          = "";
                    engine.RecognizeAsyncStop();
                    engine.Dispose();
                    listening = false;
                    break;
                }
            }
            catch (Exception)
            {
                //Audio Device is either missing or damaged, actual Exception is System.Speech.Internal.Synthesis.AudioException
                engine.RecognizeAsyncStop();
                engine.Dispose();
                return;
            }
        }
Пример #2
0
 void engine_SpeechRecognized(object sender, System.Speech.Recognition.SpeechRecognizedEventArgs e)
 {
     System.Speech.Synthesis.SpeechSynthesizer reader = new System.Speech.Synthesis.SpeechSynthesizer();
     System.Speech.Recognition.SpeechRecognitionEngine engine = new System.Speech.Recognition.SpeechRecognitionEngine();
     try
     {
         engine = new System.Speech.Recognition.SpeechRecognitionEngine();
         String message = "";
         String results = e.Result.Text;
         if (!listening)
         {
             return;
         }
         switch (results)
         {
             case "help":
                 reader.Speak("The available commands are restart, shutdown, status report, and players.");
                 Logger.Log(LogType.ConsoleOutput, "The available commands are restart, shutdown, status report, and a players.");
                 bVoice.ForeColor = System.Drawing.Color.Black;
                 results = "";
                 engine.RecognizeAsyncStop();
                 engine.Dispose();
                 listening = false;
                 break;
             case "restart":
                 reader.Speak("The server is now restarting.");
                 ShutdownParams param = new ShutdownParams(ShutdownReason.Restarting, TimeSpan.FromSeconds(5), true, true, "Restarting", Player.Console);
                 Server.Shutdown(param, true);
                 bVoice.ForeColor = System.Drawing.Color.Black;
                 results = "";
                 engine.RecognizeAsyncStop();
                 engine.Dispose();
                 listening = false;
                 break;
             case "shutdown":
                 reader.Speak("The server is now shutting down.");
                 Shutdown(ShutdownReason.ShuttingDown, true);
                 bVoice.ForeColor = System.Drawing.Color.Black;
                 results = "";
                 engine.RecognizeAsyncStop();
                 engine.Dispose();
                 listening = false;
                 break;
             case "status report":
                 reader.Speak("Server has been up for " + Math.Round(DateTime.UtcNow.Subtract(Server.StartTime).TotalHours, 1, MidpointRounding.AwayFromZero) + " hours.");
                 Player.Console.ParseMessage("/sinfo", true, false);
                 bVoice.ForeColor = System.Drawing.Color.Black;
                 results = "";
                 engine.RecognizeAsyncStop();
                 engine.Dispose();
                 listening = false;
                 break;
             case "players":
                 foreach (Player p in Server.Players)
                 {
                     message += p.Name;
                 }
                 reader.Speak(message);
                 Player.Console.ParseMessage("/players", true, false);
                 bVoice.ForeColor = System.Drawing.Color.Black;
                 results = "";
                 engine.RecognizeAsyncStop();
                 engine.Dispose();
                 listening = false;
                 break;
             default:
                 bVoice.ForeColor = System.Drawing.Color.Black;
                 results = "";
                 engine.RecognizeAsyncStop();
                 engine.Dispose();
                 listening = false;
                 break;
         }
     }
     catch(Exception)
     {
         //Audio Device is either missing or damaged, actual Exception is System.Speech.Internal.Synthesis.AudioException
         engine.RecognizeAsyncStop();
         engine.Dispose();
         return;
     }
 }