Пример #1
0
        // Update is called once per frame
        void Update()
        {
            if (Mathf.Abs(light.range - targetRange) < 0.001f)
            {
                float flickerFactor = 0.3f * baseRange;
                targetRange = baseRange + rng.NextFromRange(-flickerFactor, flickerFactor);
                rangeStep   = (targetRange - light.range) / rng.Next(3, 10);
            }

            light.range += rangeStep;
        }