Пример #1
0
        public void Init(System.Drawing.Point SourcePoint, Projection projection, SnapModes SnapMode, int MaxDist, GeoPoint BasePoint)
#endif
        {
            Init(SourcePoint, projection, SnapMode, MaxDist);
            this.BasePoint      = BasePoint;
            this.BasePointValid = true;
        }
Пример #2
0
        public void Init(System.Drawing.Point SourcePoint, Projection projection, SnapModes SnapMode, int MaxDist)
#endif
        {
            this.BestDist       = double.MaxValue;
            this.BestObject     = null;
            this.SnapPointIndex = 0;
            SourceBeam          = projection.PointBeam(SourcePoint);
            this.SourcePoint    = projection.ProjectionPlane.Intersect(SourceBeam);
            this.Projection     = projection;
            this.SnapPoint      = projection.DrawingPlanePoint(SourcePoint);
            // MaxDist die die maximale Entfernung des Fangpunktes vom aktuellen Punkt bezogen auf die ProjectionPlane
#if WEBASSEMBLY
            GeoPoint2D p1 = projection.ProjectionPlane.Intersect(projection.PointBeam(new CADability.WebDrawing.Point(SourcePoint.X, SourcePoint.Y + MaxDist)));
            GeoPoint2D p2 = projection.ProjectionPlane.Intersect(projection.PointBeam(new CADability.WebDrawing.Point(SourcePoint.X + MaxDist, SourcePoint.Y)));
            GeoPoint2D p3 = projection.ProjectionPlane.Intersect(projection.PointBeam(new CADability.WebDrawing.Point(SourcePoint.X, SourcePoint.Y - MaxDist)));
            GeoPoint2D p4 = projection.ProjectionPlane.Intersect(projection.PointBeam(new CADability.WebDrawing.Point(SourcePoint.X - MaxDist, SourcePoint.Y)));
#else
            GeoPoint2D p1 = projection.ProjectionPlane.Intersect(projection.PointBeam(new System.Drawing.Point(SourcePoint.X, SourcePoint.Y + MaxDist)));
            GeoPoint2D p2 = projection.ProjectionPlane.Intersect(projection.PointBeam(new System.Drawing.Point(SourcePoint.X + MaxDist, SourcePoint.Y)));
            GeoPoint2D p3 = projection.ProjectionPlane.Intersect(projection.PointBeam(new System.Drawing.Point(SourcePoint.X, SourcePoint.Y - MaxDist)));
            GeoPoint2D p4 = projection.ProjectionPlane.Intersect(projection.PointBeam(new System.Drawing.Point(SourcePoint.X - MaxDist, SourcePoint.Y)));
#endif
            this.MaxDist        = Math.Max(Math.Max(p1 | this.SourcePoint, p2 | this.SourcePoint), Math.Max(p3 | this.SourcePoint, p4 | this.SourcePoint));
            pickArea            = projection.GetPickSpace(new Rectangle(SourcePoint.X - MaxDist, SourcePoint.Y - MaxDist, 2 * MaxDist, 2 * MaxDist));
            this.BasePointValid = false;
            this.SnapMode       = SnapMode;
            this.DidSnap        = DidSnapModes.DidNotSnap;
            faceDist            = double.MaxValue;
        }