// Make construction private so that a system realtime message cannot // be constructed directly. private SysRealtimeMessage(SysRealtimeType type) { msg = (int)type; #region Ensure Debug.Assert(SysRealtimeType == type); #endregion }
public MidiEvent(int absoluteTicks, IMidiMessage message) { MessageType = message.MessageType; MessageData = Int32.MinValue; byteData = null; this.AbsoluteTicks = absoluteTicks; Deleted = false; Data2 = Data1 = Int32.MinValue; MetaType = Midi.MetaType.Unknown; Command = ChannelCommand.Invalid; if (MessageType == Midi.MessageType.Channel) { SetChanMessageData((message as ChannelMessage).Message); } else if (MessageType == Midi.MessageType.Meta) { var msg = (message as MetaMessage); this.byteData = msg.GetBytes(); this.MetaType = msg.MetaType; Text = msg.Text ?? ""; } else if (MessageType == Midi.MessageType.SystemRealtime) { this.realtimeType = (message as SysRealtimeMessage).SysRealtimeType; Text = GetText(); } else if (MessageType == Midi.MessageType.SystemExclusive) { var sysEx = message as Midi.SysExMessage; this.MessageData = sysEx.Status; byteData = message.GetBytes(); Text = GetText(); } else { MessageData = (message as ShortMessage).Message; Data1 = ShortMessage.UnpackData1(MessageData); Data2 = ShortMessage.UnpackData2(MessageData); byteData = message.GetBytes(); Text = GetText(); } }
public static SysRealtimeMessage FromType(SysRealtimeType type) { SysRealtimeMessage e = null; switch (type) { case SysRealtimeType.ActiveSense: e = SysRealtimeMessage.ActiveSenseMessage; break; case SysRealtimeType.Clock: e = SysRealtimeMessage.ClockMessage; break; case SysRealtimeType.Continue: e = SysRealtimeMessage.ContinueMessage; break; case SysRealtimeType.Reset: e = SysRealtimeMessage.ResetMessage; break; case SysRealtimeType.Start: e = SysRealtimeMessage.StartMessage; break; case SysRealtimeType.Stop: e = SysRealtimeMessage.StopMessage; break; case SysRealtimeType.Tick: e = SysRealtimeMessage.TickMessage; break; } return(e); }
public static SysRealtimeMessage FromType(SysRealtimeType type) { SysRealtimeMessage e = null; switch (type) { case SysRealtimeType.ActiveSense: e = SysRealtimeMessage.ActiveSenseMessage; break; case SysRealtimeType.Clock: e = SysRealtimeMessage.ClockMessage; break; case SysRealtimeType.Continue: e = SysRealtimeMessage.ContinueMessage; break; case SysRealtimeType.Reset: e = SysRealtimeMessage.ResetMessage; break; case SysRealtimeType.Start: e = SysRealtimeMessage.StartMessage; break; case SysRealtimeType.Stop: e = SysRealtimeMessage.StopMessage; break; case SysRealtimeType.Tick: e = SysRealtimeMessage.TickMessage; break; } return e; }
/// <summary> /// Initializes a new instance of the SysRealtimeMessage class. /// </summary> /// <param name="type"> /// The type of system realtime message. /// </param> public SysRealtimeMessage(SysRealtimeType type) { Type = type; }