private QueueToKillTexture ( IntPtr killMe ) : void | ||
killMe | IntPtr | |
Результат | void |
public void DestroySyphonClient(){ // UnityEngine.Debug.Log("destroying syphon client" + syphonClientPointer + " " + BoundAppName + " " + boundName); if(attachedTexture != null){ RenderTexture.active = null; attachedTexture.Release(); //RenderTexture.active = null; UnityEngine.Object.DestroyImmediate(attachedTexture); attachedTexture = null; } if(syphonClientPointer != IntPtr.Zero && initialized){ Syphon.QueueToKillTexture(syphonClientPointer); GL.IssuePluginEvent((int)syphonClientPointer); syphonClientPointer = IntPtr.Zero; initialized = false; //let anySyphonClientTextures who's registered for updates know that we've retired. if(RetireClient != null){ RetireClient(this); } } else{ // Debug.Log("syphon client: " + boundAppName + " " + boundName + " was not initialized, so not cleaning up the plugin on exit."); } }
public void OnDestroy() { if (syphonServerTextureInstance != IntPtr.Zero) { Syphon.QueueToKillTexture(syphonServerTextureInstance); GL.IssuePluginEvent((int)syphonServerTextureInstance); } syphonServerTextureInstance = IntPtr.Zero; syphonServerTextureValuesCached = false; cachedTexID = 0; }