static void SetReferencedSyncModelPath(SyncPrefab syncPrefab, SyncManifest manifest) { foreach (var instance in syncPrefab.Instances) { SetReferencedSyncModelPath(instance, manifest); } }
public static Transform Import(SyncPrefab syncPrefab, IObjectCache objectCache) { var root = CreateSyncPrefab(null, syncPrefab); foreach (var instance in syncPrefab.Instances) { CreateInstance(root.transform, syncPrefab.Name, instance, objectCache); } return(root); }
private void Instance_PrefabLoaded(SyncInstance instance, SyncPrefab prefab) { foreach (SyncObjectInstance syncObjectInstance in prefab.Instances) { //Debug.LogFormat("<color=cyan>{0}</color>", syncObjectInstance.Id.Value); if (_syncIDs.Contains(syncObjectInstance.Id.Value)) { continue; } _syncIDs.Add(syncObjectInstance.Id.Value); _totalNumberOfSyncObjects++; } }
public static Transform CreateSyncPrefab(Transform parent, SyncPrefab syncPrefab) { var root = new GameObject(syncPrefab.Name); if (parent != null) { root.transform.parent = parent; } var prefabComponent = root.AddComponent <SyncPrefabBinding>(); prefabComponent.key = syncPrefab.Id.Value; return(root.transform); }
internal static SyncPrefab GenerateSyncPrefabFromManifest(string name, string rootFolder, SyncManifest manifest) { var prefab = new SyncPrefab { Name = name }; var content = manifest.Content; foreach (var pair in content) { if (pair.Key.IsKeyFor<SyncObjectInstance>()) { // Load SynObjectInstance from disk var instancePath = Path.Combine(rootFolder, pair.Value.ModelPath); var objectInstance = PlayerFile.Load<SyncObjectInstance>(instancePath); objectInstance.Name = Path.GetFileNameWithoutExtension(objectInstance.Name); prefab.Instances.Add(objectInstance); } } return prefab; }
private void Instance_onPrefabChanged(SyncInstance instance, SyncPrefab prefab) { DebugLine("PREFAB CHANGED : {0}", "green", null, prefab.Name); }
private void Instance_onPrefabLoaded(SyncInstance instance, SyncPrefab prefab) { DebugLine("PREFAB LOADED. Name : {0}, Id : {1}, Instance(s) Count : {2}", "green", null, prefab?.Name, prefab?.Id.Value.ToString(), prefab?.Instances.Count.ToString()); }