Пример #1
0
    void ServerPlayCards()
    {
        if (PlayCards.Count > 0)
        {
            for (int i = 0; i < PlayCards.Count; i++)
            {
                CardStruct card = PlayCards[i];

                for (int j = 0; j < HaveCards.Count; j++)
                {
                    CardStruct playCard = HaveCards[j];
                    if (playCard.UID == card.UID)
                    {
                        HaveCards.RemoveAt(j);

                        NetworkGameMgr.Instance.PlayCard(playCard);

                        //更新牌桌上的显示
                        NetworkGameMgr.Instance.MyCardsMgr.Rpc_UpdateCardToTable(playCard);
                    }
                }
            }
            //更新卡牌显示
            Rpc_SetCardsNumb(HaveCards.Count);

            NetworkGameMgr.Instance.MyCardsMgr.Rpc_UpdateCardNumbers();

            //更新下一个可行动的玩家
            NetworkGameMgr.Instance.UpdateCurPlayerIndex();
        }
    }
Пример #2
0
 public void RemoveCard_toPlayCards(CardStruct card)
 {
     for (int i = 0; i < PlayCards.Count; i++)
     {
         CardStruct item = PlayCards[i];
         if (item.UID == card.UID)
         {
             PlayCards.RemoveAt(i);
             MyUIMain.SetLabelChooseCards(PlayCards.Count);
             return;
         }
     }
 }