private IEnumerator Countdown() { for (ushort i = CountdownFrom; i > 0; i--) { SyncGameServer.Countdown(i); yield return(new WaitForSeconds(1)); } SyncGameServer.Countdown(0); Finish(); }
public void StartLevel() { SyncGameServer.StartLevel(); foreach (var playerManager in _controlSLA.PlayerManagers.Values) { ServerManager.Instance.Server.Dispatcher.InvokeAsync(() => { playerManager.Shield.SetActive(false); }); playerManager.IsInvulnerable = false; } _score.StartScore(); }
private IEnumerator PrepareLevel() { // Show Highscore and current level SyncGameServer.PrepareLevel(CurrentLevel); yield return(new WaitForSeconds(3)); SyncGameServer.HidePanels(); yield return(new WaitForSeconds(1)); ServerManager.Instance.Server.Dispatcher.InvokeAsync(() => { Text.text = "Level " + CurrentLevel; }); // Spawn Players and Drones var playerStates = new List <PlayerState>(); foreach (var playerManager in PlayerManagers.Values) { playerStates.Add(_initializeGame.SpawnPlayer(playerManager)); } SyncPlayerServer.SpawnPlayers(playerStates); _levelManager.LoadDrones(CurrentLevel); yield return(new WaitForSeconds(1)); // Countdown for (ushort i = 3; i > 0; i--) { SyncGameServer.Countdown(i); yield return(new WaitForSeconds(1)); } SyncGameServer.Countdown(0); _initializeGame.StartLevel(); }