void Start() { _carcounter = GetComponent <CarCounter> (); _eventsystem = GetComponent <EventSystem> (); _synccolor = GetComponent <SyncColor> (); _synccolor.sync(); }
void Start() { _synccolor.sync(); if (PlayerPrefs.GetInt("carequipped", 1) == 1) { Destroy(car2.gameObject); } else if (PlayerPrefs.GetInt("carequipped", 1) == 2) { Destroy(car1.gameObject); } Destroy(_synccolor); Destroy(_destroycar); }