private TransactionBoxManager() { transactionBoxParent = null; boxObjects = null; boxComponents = null; boxSourceObjects = null; boxSourceListeners = null; boxSourceDistances = null; boxTryAboves = null; boxTailObjects = null; boxTailRenderers = null; symbolDatabase = null; boxDatabase = null; boxAppearanceIndex = -1; bodySprite = null; tailSprite = null; tailWidth = 0f; tailHeight = 0f; tailHalfWidth = 0f; tailHalfHeight = 0f; cameraObject = null; cameraController = null; cameraWidth = 0f; cameraHeight = 0f; cameraHalfWidth = 0f; cameraHalfHeight = 0f; boxDepth = DisplayDepthManager.GetElementDepth(DisplayDepthManager.ELEMENT_CODE_TRANSACTION); boxLimits = new Vector2(TextBox.DEFAULT_MAX_BOX_WIDTH, TextBox.DEFAULT_MAX_BOX_HEIGHT); transactionBoxParent = new GameObject("TransactionBoxParent"); transactionBoxParent.transform.position = new Vector3(0f, 0f, boxDepth); }
public void Awake() { _manager = GetComponentInParent <GameManager>(); _symbolDatabase = GetComponentInParent <SymbolDatabase>(); _manager.IsPlayingChanged += ManagerOnIsPlayingChanged; }
public void SetMaterials(SymbolDatabase newSymbolDatabase, BoxAppearanceDatabase newBoxDatabase) { Sprite bodySprite = null; Sprite tailSprite = null; symbolDatabase = newSymbolDatabase; boxDatabase = newBoxDatabase; if (boxDatabase != null) { if (!boxDatabase.GetBoxAppearance(BoxAppearanceDatabase.BoxPurpose.System, 0, ref bodySprite, ref tailSprite)) { boxAppearanceIndex = -1; bodySpriteSystem = null; bodySpriteDialogue = null; tailSpriteDialogue = null; } else { boxAppearanceIndex = 0; bodySpriteSystem = bodySprite; boxDatabase.GetBoxAppearance(BoxAppearanceDatabase.BoxPurpose.Dialogue, 0, ref bodySprite, ref tailSprite); bodySpriteDialogue = bodySprite; tailSpriteDialogue = tailSprite; } } ExtractTailDimensions(); }
public virtual void SetGameController(GameController newGameController, Canvas newInterfaceCanvas, GameObject newImageOverlayModel, EventManager newEventManager) { gameController = newGameController; if (gameController != null) { font = gameController.GetSymbolDatabaseUI(); } interfaceCanvasObject = null; interfaceCanvasTrans = null; interfaceCanvasComponent = newInterfaceCanvas; if (interfaceCanvasComponent != null) { interfaceCanvasObject = interfaceCanvasComponent.gameObject; interfaceCanvasTrans = interfaceCanvasObject.GetComponent <RectTransform>(); if (interfaceCanvasTrans != null) { interfaceCanvasRect = interfaceCanvasTrans.rect; interfaceCanvasScreenRect = interfaceCanvasComponent.pixelRect; //Debug.Log("Debug : MenuSimple : interface canvas reference rect = "+interfaceCanvasRect+"."); //Debug.Log("Debug : MenuSimple : interface canvas actual screen Rect = "+interfaceCanvasScreenRect+"."); } else { interfaceCanvasComponent = null; interfaceCanvasObject = null; } } imageOverlayModel = newImageOverlayModel; eventManager = newEventManager; }
public void SetSymbolSource(SymbolDatabase newSpriteSource) { spriteSource = newSpriteSource; if (spriteSource != null) { fontModMaterial = spriteSource.fontModMaterial; } }
public virtual void Clear() { ClearVisualRepresentation(true); totalValidModels = 0; totalValidOptionModels = null; totalValidOptionScales = null; totalValidOptionChoiceEffects = null; totalValidOptionEventIDs = null; font = null; }
public void Start() { // both of these are acuaried by looking in the herarchy _symbolDatabase = GetComponentInParent <SymbolDatabase>(); _gameOptions = GetComponentInParent <GameOptions>(); GameBoard.TilePlaced += GameBoardOnTilePlaced; GameBoard.TileRejected += GameBoardOnTileRejected; GameBoard.AllTilesMatched += GameBoardOnAllTilesMatched; }
public void Start() { _gameBoard = GetComponentInChildren <GameBoard>(); _manager = GetComponent <GameManager>(); _gameOptions = GetComponent <GameOptions>(); _symbolDatabase = GetComponent <SymbolDatabase>(); _gameBoard.TileRejected += GameBoardOnTileRejected; _gameBoard.TilePlaced += GameBoardOnTilePlaced; _gameBoard.AllTilesMatched += GameBoardOnAllTilesMatched; }
private TextBoxManager() { textBoxParent = null; boxObjects = null; boxComponents = null; boxMasterEvents = null; boxQuestionRoles = null; boxOptionIndexes = null; boxSpeakerIDs = null; boxTryAboves = null; boxTailObjects = null; boxTailRenderers = null; symbolDatabase = null; boxDatabase = null; boxAppearanceIndex = -1; bodySpriteSystem = null; bodySpriteDialogue = null; tailSpriteDialogue = null; tailWidth = 0f; tailHeight = 0f; tailHalfWidth = 0f; tailHalfHeight = 0f; stage = null; cameraObject = null; cameraController = null; cameraWidth = 0f; cameraHeight = 0f; cameraHalfWidth = 0f; cameraHalfHeight = 0f; cameraPixelWidth = 0; cameraPixelHeight = 0; boxDepth = DisplayDepthManager.GetElementDepth(DisplayDepthManager.ELEMENT_CODE_TEXT); systemBoxLimits = new Vector2(TextBox.DEFAULT_MAX_BOX_WIDTH, TextBox.DEFAULT_MAX_BOX_HEIGHT); systemBoxTopOffset = 0f; dialogueBoxLimits = new Vector2(DialogueBox.DEFAULT_MAX_D_BOX_WIDTH, DialogueBox.DEFAULT_MAX_D_BOX_HEIGHT); questionDelegate = null; enunciateBoxTopOffset = 0f; enunciateBoxComponent = null; optionsToAllocate = 0; optionAreaHeight = 0f; optionHalfAreaHeight = 0f; optionBoxTopOffset = 0f; optionAwaitedIndex = -1; optionChosenIndex = -1; optionIndexConfirm = -1; optionIndexCancel = -1; optionComponentConfirm = null; optionComponentCancel = null; paused = false; textBoxParent = new GameObject("TextBoxParent"); textBoxParent.transform.position = new Vector3(0f, 0f, boxDepth); }
/*halmeida - carefull when using this method. If any memory is currently allocated, it will not be freed.*/ protected virtual void ResetAllClassFields() { if (cleared) { symbolDatabase = null; maxBoxWidth = DEFAULT_MAX_BOX_WIDTH; maxBoxHeight = DEFAULT_MAX_BOX_HEIGHT; minBoxHeight = 0f; maxTextWidth = 0f; maxTextHeight = 0f; boxSprite = null; boxObject = null; boxRenderer = null; boxArea = new Rect(0f, 0f, 0f, 0f); textArea = new Rect(0f, 0f, 0f, 0f); margin = 0f; marginDouble = 0f; lineHeight = 0f; maxLineWidth = 0f; maxLinesPerPage = 0; pageFirstLineIndex = -1; pageLastLineIndex = -1; built = false; open = false; opening = false; written = false; closing = false; closed = false; cleared = false; instantCreation = false; reactionType = ReactionType.ReactAnywhere; boxToTextDepth = -DisplayDepthManager.ELEMENT_TO_ELEMENT_OFFSET / 100f; textAlignment = TextAlignment.AlignLeft; text = null; textLines = null; textLineObjects = null; textLineComponents = null; textLinesReady = false; textSpeed = DEFAULT_TEXT_SPEED; currentLine = null; currentLineIndex = -1; currentSymbolIndex = -1; currentLineLength = 0; symbolDuration = 0f; symbolElapsed = 0f; writeImmediately = false; autoClose = false; autoCloseDuration = 0f; autoCloseElapsed = 0f; openingSpeed = 1f; } }
public virtual void Clear() { SpritedString textLineComponent = null; GameObject textLineObject = null; if (textLineComponents != null) { for (int i = 0; i < textLineComponents.Length; i++) { textLineComponent = textLineComponents[i]; if (textLineComponent != null) { textLineComponent.Clear(); textLineComponents[i] = null; } } textLineComponents = null; } if (textLineObjects != null) { for (int i = 0; i < textLineObjects.Length; i++) { textLineObject = textLineObjects[i]; if (textLineObject != null) { Destroy(textLineObject); textLineObjects[i] = null; } } textLineObjects = null; } if (textLines != null) { for (int i = 0; i < textLines.Length; i++) { textLines[i] = null; } textLines = null; } textLinesReady = false; text = null; boxSprite = null; boxRenderer = null; if (boxObject != null) { Destroy(boxObject); boxObject = null; } symbolDatabase = null; built = false; cleared = true; }
void Awake() { spriteSource = null; symbolAmount = 0; symbolObjects = null; symbolRenderers = null; symbolSMs = null; symbolTransforms = null; symbolWidths = null; value = null; width = 0f; height = 0f; fontModMaterial = null; }
public void SetSymbolSource(SymbolDatabase newSpriteSource) { Material fontModifier = null; spriteSource = newSpriteSource; if (spriteSource != null) { fontModifier = spriteSource.fontModMaterial; if (fontModifier != null) { fontModMaterial = new Material(fontModifier); } } }
public void SetEssentials(SymbolDatabase newSymbolDatabase, Sprite newBoxSprite, string newText, float newTextSpeed, TextAlignment newTextAlignment, bool newAutoClose, float boxOpeningSpeed) { if (!built && !cleared) { symbolDatabase = newSymbolDatabase; boxSprite = newBoxSprite; text = newText; textSpeed = (newTextSpeed >= 0f) ? newTextSpeed : textSpeed; symbolDuration = (textSpeed > 0f) ? (1f / textSpeed) : (1f / DEFAULT_TEXT_SPEED); textAlignment = newTextAlignment; autoClose = newAutoClose; openingSpeed = boxOpeningSpeed; } }
void Awake() { spriteSource = null; digitAmount = 0; digitObjects = null; digitImages = null; digitTransforms = null; ownTransform = this.gameObject.GetComponent <RectTransform>(); innerValue = 0; outerValue = 0; suddenChange = false; framesPerValue = 1; elapsedFrames = 0; initialized = false; raycastTarget = true; }
public void SetMaterials(SymbolDatabase newSymbolDatabase, BoxAppearanceDatabase newBoxDatabase) { symbolDatabase = newSymbolDatabase; boxDatabase = newBoxDatabase; if (boxDatabase != null) { if (!boxDatabase.GetBoxAppearance(BoxAppearanceDatabase.BoxPurpose.Transaction, 0, ref bodySprite, ref tailSprite)) { boxAppearanceIndex = -1; bodySprite = null; tailSprite = null; } else { boxAppearanceIndex = 0; ExtractTailDimensions(); } } }
public void SetMaterials(SymbolDatabase newSymbolDatabase, BoxAppearanceDatabase newBoxDatabase) { Sprite tailSprite = null; symbolDatabase = newSymbolDatabase; boxDatabase = newBoxDatabase; if (boxDatabase != null) { if (!boxDatabase.GetBoxAppearance(BoxAppearanceDatabase.BoxPurpose.UI, 0, ref bodySprite, ref tailSprite)) { boxAppearanceIndex = -1; bodySprite = null; } else { boxAppearanceIndex = 0; } } }
void Awake() { spriteSource = null; symbolAmount = 0; symbolObjects = null; symbolImages = null; symbolTransforms = null; symbolWidths = null; fontModMaterial = null; ownTransform = gameObject.GetComponent <RectTransform>(); value = null; width = 0f; height = 0f; raycastTarget = true; currentGeneralColor = Color.white; currentColor = Color.white; currentColorGradient = Vector4.zero; colorID = Shader.PropertyToID("_NewColor"); colorGradientID = Shader.PropertyToID("_Gradient"); vertexToCameraID = Shader.PropertyToID("_VertexToCamera"); }
public void SetEssentials(SymbolDatabase newSymbolDatabase, Sprite newBoxSprite, string newText, float newTextSpeed, TextAlignment newTextAlignment, Sprite newPicture, bool newAutoClose, float boxOriginAlpha, float boxTargetAlpha, Vector2 boxOriginScale, Vector2 boxTargetScale, float boxOpeningSpeed) { if (!built && !cleared) { symbolDatabase = newSymbolDatabase; boxSprite = newBoxSprite; text = newText; textSpeed = (newTextSpeed >= 0f) ? newTextSpeed : textSpeed; symbolDuration = (textSpeed > 0f) ? (1f / textSpeed) : 0f; textAlignment = newTextAlignment; picture = newPicture; autoClose = newAutoClose; closedAlpha = boxOriginAlpha; openAlpha = boxTargetAlpha; closedScale = boxOriginScale; openScale = boxTargetScale; openingSpeed = boxOpeningSpeed; } }
private TextBoxUIManager() { boxObjects = null; boxComponents = null; boxMasterEvents = null; boxMasterItems = null; boxQuestionRoles = null; boxOptionIndexes = null; symbolDatabase = null; boxDatabase = null; boxAppearanceIndex = -1; bodySprite = null; uiCanvasTrans = null; questionDelegate = null; enunciateBoxComponent = null; optionAwaitedIndex = -1; optionChosenIndex = -1; optionIndexConfirm = -1; optionIndexCancel = -1; optionComponentConfirm = null; optionComponentCancel = null; itemOnDisplay = false; }
public bool AddInterfaceCanvasText(string textString, SymbolDatabase textFont, Color textColor, Vector4 textColorGradient, int textEvolution, Transform originTransform, Vector2 originTransformOffset, bool workDuringPause) { return(AddCanvasText(textString, textFont, textColor, textColorGradient, textEvolution, originTransform, originTransformOffset, workDuringPause)); }
public virtual void Clear() { SpritedStringUI textLineComponent = null; GameObject textLineObject = null; if (textLineComponents != null) { for (int i = 0; i < textLineComponents.Length; i++) { textLineComponent = textLineComponents[i]; if (textLineComponent != null) { textLineComponent.Clear(); textLineComponents[i] = null; } } textLineComponents = null; } if (textLineTransforms != null) { for (int i = 0; i < textLineTransforms.Length; i++) { textLineTransforms[i] = null; } textLineTransforms = null; } if (textLineObjects != null) { for (int i = 0; i < textLineObjects.Length; i++) { textLineObject = textLineObjects[i]; if (textLineObject != null) { Destroy(textLineObject); textLineObjects[i] = null; } } textLineObjects = null; } if (textLines != null) { for (int i = 0; i < textLines.Length; i++) { textLines[i] = null; } textLines = null; } text = null; if (pictureObject != null) { pictureImage = null; pictureTrans = null; Destroy(pictureObject); pictureObject = null; } picture = null; boxSprite = null; boxImage = null; boxTransform = null; if (boxObject != null) { Destroy(boxObject); boxObject = null; } symbolDatabase = null; built = false; cleared = true; }
protected virtual void Awake() { rbody = GetComponent <Rigidbody2D>(); pressingUpMove = false; pressingUpAim = false; pressingLeftMove = false; pressingLeftAim = false; pressingDownMove = false; pressingDownAim = false; pressingRightMove = false; pressingRightAim = false; standardDirections = null; CreateStandardDirections(); directionMove = Vector2.zero; directionAim = Vector2.zero; directionPushed = Vector2.zero; baseAccel = 0f; baseMaxSpeed = 0f; baseMaxHP = 0f; baseAttack = 0f; baseMaxFrequency = 0f; finalAccel = 0f; finalMaxSpeed = 0f; finalMaxSpeedTemp = 0f; finalMaxSpeedForced = 0f; finalMaxSqrSpeed = 0f; finalMaxSqrSpeedTemp = 0f; finalMaxSqrSpeedForced = 0f; finalMaxSpeedLerpSpeed = 0f; finalMaxSpeedLerpTraveled = 0f; finalMaxHP = 0; finalAttack = 0f; finalMaxFrequency = 0f; currentHP = 0; projectileInterval = 0f; projectileElapsed = 0f; projectileSpeed = originalProjectileSpeed; projectileAccel = originalProjectileAccel; projectileMaxSpeed = originalProjectileMaxSpeed; projectileDuration = originalProjectileDuration; destructionLevel = ObstacleController.CONSTRUCTION_LEVEL_INVALID; dead = true; over = false; SetBaseStatsToOriginals(true); stopRequested = false; pushedIntensity = 0f; adversaryObjects = null; adversaryComponents = null; projectileObjects = null; projectileComponents = null; projectileLaunchFront = null; projectileLaunchBack = null; visualEffectObjects = null; visualEffectAnimators = null; ValidateVisualEffectModels(); mainCollider = mainCollider2D; radius = 0f; width = 0f; height = 0f; if (mainCollider == null) { mainCollider = GetComponent <Collider2D>(); } if (mainCollider != null) { width = mainCollider.bounds.size.x; height = mainCollider.bounds.size.y; radius = (width > height) ? width / 2f : height / 2f; } paused = false; pausedVelocity = Vector2.zero; shouldUnpause = false; currentName = null; SetCurrentName(agentName); acceptsDamage = true; triggersTransactions = true; forcingFinalMaxSpeed = false; challengeStage = null; cameraController = null; fontDamage = null; fontColorDamage = new Color(1f, 0.8f, 0.2f, 1f); fontColorHeal = new Color(0.7f, 1f, 0.2f, 1f); fontGradientDamage = new Vector4(0f, 5f, 0f, 0f); audioSourceDamageIn = null; audioSourceVoice = null; damageInSounds = null; damageInSoundIDs = null; deathSounds = null; deathSoundIDs = null; /*halmeida - the AudioCenter is a plugin for reducing latency of sounds in Android devices. It also supports the sound * playback outside of the Android environment, but that support is really poor, with a single AudioSource. Because * of that, I don't wanna use it unless we are within the android environment.*/ #if !UNITY_ANDROID || UNITY_EDITOR AddAudioSources(); LoadAllSoundsFromResources(); #else LoadAllSoundsIntoAudioCenter(); #endif }
/*halmeida - carefull when using this method. If any memory is currently allocated, it will not be freed.*/ protected virtual void ResetAllClassFields() { if (cleared) { canvasTransform = null; symbolDatabase = null; maxBoxWidth = 0f; maxBoxHeight = 0f; boxSizeLimitsSet = false; maxTextWidth = 0f; maxTextHeight = 0f; boxSprite = null; boxObject = null; boxTransform = null; boxImage = null; boxArea = new Rect(0f, 0f, 0f, 0f); textArea = new Rect(0f, 0f, 0f, 0f); margin = 0f; marginDouble = 0f; lineHeight = 0f; maxLineWidth = 0f; maxLinesPerPage = 0; pageFirstLineIndex = -1; pageLastLineIndex = -1; built = false; open = false; openAlpha = 1f; openScale = Vector2.one; opening = false; written = false; closing = false; closed = false; closedAlpha = 0f; closedScale = new Vector2(0.1f, 0.1f); cleared = false; instantCreation = false; reactionType = ReactionType.ReactAnywhere; textAlignment = TextAlignment.AlignLeft; text = null; textLines = null; textLineObjects = null; textLineTransforms = null; textLineComponents = null; textSpeed = 0f; currentLine = null; currentLineIndex = -1; currentSymbolIndex = -1; currentLineLength = 0; symbolDuration = 0f; symbolElapsed = 0f; writeImmediately = false; autoClose = false; autoCloseDuration = 0f; autoCloseElapsed = 0f; openingSpeed = 1f; picture = null; pictureObject = null; pictureTrans = null; pictureImage = null; } }
protected virtual void Awake() { GameObject optionModel = null; RectTransform optionTrans = null; ButtonAnimator optionComponent = null; ChoiceEffect optionChoiceEffect = ChoiceEffect.None; GameObject optionEventObject = null; EventBase optionEventComponent = null; int optionEventID = EventBase.INVALID_EVENT_ID; Vector2 optionScale = Vector2.one; gameController = null; font = null; interfaceCanvasObject = null; interfaceCanvasTrans = null; interfaceCanvasComponent = null; interfaceCanvasRect = new Rect(0f, 0f, 0f, 0f); interfaceCanvasScreenRect = new Rect(0f, 0f, 0f, 0f); imageOverlayModel = null; imageOverlayObject = null; imageOverlayComponent = null; titleObject = null; titleTransform = null; titleComponent = null; titleTextObject = null; titleText = null; quitObject = null; quitTransform = null; quitComponent = null; quitTextObject = null; quitText = null; allowQuitOption = true; optionsParent = null; optionsParentTransform = null; totalValidModels = 0; totalValidOptionModels = null; totalValidOptionScales = null; totalValidOptionChoiceEffects = null; totalValidOptionEventIDs = null; currentValidModels = 0; currentValidOptionModels = null; currentValidOptionScales = null; currentValidOptionChoiceEffects = null; currentValidOptionEventIDs = null; optionObjects = null; optionTransforms = null; optionComponents = null; optionEffects = null; optionTextObjects = null; optionTexts = null; selectedChoiceEffect = ChoiceEffect.None; selectedQuitComponent = null; selectedOptionComponent = null; overlayFadeSpeed = 0f; overlayFadeSpeedRef = (backgroundAlphaSpeed > 0f) ? backgroundAlphaSpeed : 1f; overlayMaxAlpha = backgroundMaxAlpha; overlayDark = false; overlayClear = false; graphicsReady = false; graphicsCleared = false; touchingOverlay = false; draggingMenu = false; lastDragCanvasX = 0f; lastDragCanvasY = 0f; highestOptionTopY = 0f; hiddenOptionHeight = 0f; maxScreenOffsetLeft = 0f; maxScreenOffsetRight = 0f; maxScreenOffsetUp = 0f; maxScreenOffsetDown = 0f; requiringProgress = false; clearBeforeEffect = true; eventManager = null; previousMenu = null; if (optionModels != null) { for (int i = 0; i < optionModels.Length; i++) { optionModel = optionModels[i]; if (optionModel != null) { optionTrans = optionModel.GetComponent <RectTransform>(); optionComponent = optionModel.GetComponent <ButtonAnimator>(); if ((optionTrans != null) && (optionComponent != null)) { optionScale = Vector2.one; optionChoiceEffect = ChoiceEffect.None; optionEventID = EventBase.INVALID_EVENT_ID; if (optionButtonScales != null) { if (optionButtonScales.Length > i) { optionScale = optionButtonScales[i]; } } if (optionChoiceEffects != null) { if (optionChoiceEffects.Length > i) { optionChoiceEffect = optionChoiceEffects[i]; } } if (optionEventRequirements != null) { if (optionEventRequirements.Length > i) { optionEventObject = optionEventRequirements[i]; if (optionEventObject != null) { optionEventComponent = optionEventObject.GetComponent <EventBase>(); if (optionEventComponent != null) { optionEventID = optionEventComponent.eventID; } } } } totalValidModels++; UsefulFunctions.IncreaseArray <GameObject>(ref totalValidOptionModels, optionModel); UsefulFunctions.IncreaseArray <Vector2>(ref totalValidOptionScales, optionScale); UsefulFunctions.IncreaseArray <ChoiceEffect>(ref totalValidOptionChoiceEffects, optionChoiceEffect); UsefulFunctions.IncreaseArray <int>(ref totalValidOptionEventIDs, optionEventID); } } } } }
public bool AddInterfaceCanvasText(string textString, SymbolDatabase textFont, Color textColor, Vector4 textColorGradient, int textEvolution, Vector2 originWorldPosition, bool workDuringPause) { return(AddCanvasText(textString, textFont, textColor, textColorGradient, textEvolution, null, originWorldPosition, workDuringPause)); }
private bool AddCanvasText(string textString, SymbolDatabase textFont, Color textColor, Vector4 textColorGradient, int textEvolution, Transform originTransform, Vector2 originWorldPosition, bool workDuringPause) { GameObject textObject = null; RectTransform textTrans = null; SpritedStringUI text = null; int textIndex = -1; Vector3 completeWorldPos = Vector3.zero; Vector2 currentWorldPos = Vector2.zero; Vector2 canvasPosition = Vector2.zero; Vector2 textSpeed = Vector2.zero; Vector2 textIncreasedScale = Vector2.zero; Color textGeneralColor = Color.white; float textDurationShow = 0f; float textDurationPlain = 0f; float textDurationHide = 0f; int textStage = INVALID_TEXT_STAGE; if (originTransform != null) { completeWorldPos = originTransform.position; currentWorldPos = new Vector2(completeWorldPos.x, completeWorldPos.y); /*halmeida - in case there is an origin transform, the originWorldPosition vector is interpreted as an offset * from the transform's position.*/ currentWorldPos += originWorldPosition; } else { currentWorldPos = originWorldPosition; } if (TransformWorldToCanvasPosition(currentWorldPos, ref canvasPosition)) { textIndex = (textObjects == null) ? 0 : textObjects.Length; textObject = new GameObject("UIText" + textIndex, typeof(RectTransform)); if (textObject != null) { textTrans = textObject.GetComponent <RectTransform>(); text = textObject.AddComponent <SpritedStringUI>(); if (text != null) { text.SetSymbolSource(textFont); text.ToggleRaycastTargeting(false); text.SetValue(textString); textTrans.SetParent(interfaceCanvasTrans, false); textTrans.anchoredPosition = canvasPosition; switch (textEvolution) { case TEXT_EVOLUTION_ASCENT: textSpeed.y = TEXT_ASCENT_SPEED; textGeneralColor = text.GetGeneralColor(); textGeneralColor.a = 0f; text.SetGeneralColor(textGeneralColor); textStage = TEXT_STAGE_SHOW; textIncreasedScale = new Vector2(TEXT_ASCENT_START_SCALE_X, TEXT_ASCENT_START_SCALE_Y); textTrans.localScale = new Vector3(textIncreasedScale.x, textIncreasedScale.y, 1f); textDurationShow = TEXT_ASCENT_DURATION_SHOW; textDurationPlain = TEXT_ASCENT_DURATION_PLAIN; textDurationHide = TEXT_ASCENT_DURATION_HIDE; break; case TEXT_EVOLUTION_STAY: textGeneralColor = text.GetGeneralColor(); textGeneralColor.a = 0f; text.SetGeneralColor(textGeneralColor); textStage = TEXT_STAGE_SHOW; textIncreasedScale = new Vector2(TEXT_STAY_START_SCALE_X, TEXT_STAY_START_SCALE_Y); textTrans.localScale = new Vector3(textIncreasedScale.x, textIncreasedScale.y, 1f); textDurationShow = TEXT_STAY_DURATION_SHOW; textDurationPlain = TEXT_STAY_DURATION_PLAIN; textDurationHide = TEXT_STAY_DURATION_HIDE; break; case TEXT_EVOLUTION_NONE_WAIT: case TEXT_EVOLUTION_NONE_GO: textGeneralColor = text.GetGeneralColor(); textGeneralColor.a = 0f; text.SetGeneralColor(textGeneralColor); textStage = TEXT_STAGE_SHOW; textIncreasedScale = new Vector2(TEXT_NONE_START_SCALE_X, TEXT_NONE_START_SCALE_Y); textTrans.localScale = new Vector3(textIncreasedScale.x, textIncreasedScale.y, 1f); textDurationShow = TEXT_NONE_DURATION_SHOW; textDurationPlain = TEXT_NONE_DURATION_PLAIN; textDurationHide = TEXT_NONE_DURATION_HIDE; break; } text.SetColor(textColor, textColorGradient); UsefulFunctions.IncreaseArray <GameObject>(ref textObjects, textObject); UsefulFunctions.IncreaseArray <RectTransform>(ref textTransforms, textTrans); UsefulFunctions.IncreaseArray <SpritedStringUI>(ref texts, text); UsefulFunctions.IncreaseArray <int>(ref textEvolutions, textEvolution); UsefulFunctions.IncreaseArray <Transform>(ref textOriginTransforms, originTransform); UsefulFunctions.IncreaseArray <Vector2>(ref textOriginPositions, originWorldPosition); UsefulFunctions.IncreaseArray <Vector2>(ref textSpeeds, textSpeed); UsefulFunctions.IncreaseArray <Vector2>(ref textIncreasedScales, textIncreasedScale); UsefulFunctions.IncreaseArray <float>(ref textDurationsShow, textDurationShow); UsefulFunctions.IncreaseArray <float>(ref textDurationsPlain, textDurationPlain); UsefulFunctions.IncreaseArray <float>(ref textDurationsHide, textDurationHide); UsefulFunctions.IncreaseArray <int>(ref textStages, textStage); UsefulFunctions.IncreaseArray <float>(ref textStageElapseds, 0f); UsefulFunctions.IncreaseArray <float>(ref textElapseds, 0f); UsefulFunctions.IncreaseArray <bool>(ref textPauseds, workDuringPause); return(true); } } textTrans = null; if (textObject != null) { Destroy(textObject); } } return(false); }
public void SetSymbolSource(SymbolDatabase newSpriteSource) { spriteSource = newSpriteSource; }
public void SetDamageDisplayFont(SymbolDatabase newFontDamage) { fontDamage = newFontDamage; }
public void Awake() { _symbolDatabase = GetComponentInParent <SymbolDatabase>(); _boardTiles = new List <BoardTile>(); }