public void Awake() { if (UnlockedTraits == null) { UnlockedTraits = new List <TraitScriptableObject>(); } Traits = new List <TraitScriptableObject>(); foreach (Image image in TraitGUI) { image.gameObject.SetActive(false); } base.Awake(); Sword.SetDamage(Damage); }
protected override void Start() { base.Start(); Hand.SetDamage(Stat.Damage); //Debug.Log("Idle"); }