void OnMouseDown() { if (!finished) { SwitchScenes.Get().ActiveContestScene(contestName, gameObject); } }
public void MoveNext() { currentSentence = currentSentence.GoToNextSentence(this); if (currentSentence == null) { FinishGame(); SwitchScenes.Get().ActiveMainScene(); } else { currentSentence.ShowIn(this); } }
// Use this for initialization void Start() { main = this; zoomStart = mainCamera.fieldOfView; }