void ForcePlayerSwitch()
    {
        //switch the player to wolf and the players ability to switch.
        SwitchCharacters _charChanger = FindObjectOfType <SwitchCharacters>();

        _charChanger.CharacterLock = !_charChanger.CharacterLock; //Toggle the lock.
        // print("Boot");
        _charChanger.ChangeCharacters();                          //Switch the characters.
    }
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);
    }