Пример #1
0
    private new void Start()
    {
        base.Start();
        manager      = GameObject.Find("GameManager").GetComponent <GameManager>();
        ButtonsClass = GameObject.Find("ChangeButton").GetComponent <SwitchButtonOptions>();

        if (manager.invertYaxis == 1)
        {
            ButtonsClass.DisableButton((int)e_button.INVERT);
        }
        else
        {
            ButtonsClass.EnableButton((int)e_button.INVERT);
        }
    }
Пример #2
0
    public override void Select(int tmp_button)
    {
        e_button button = (e_button)tmp_button;

        if (button == e_button.INVERT)
        {
            if (MusicManager.WebGLBuildSupport)
            {
                MusicManager.PostEvent("Main_Menu_UI_Validate");
            }
            else
            {
                #if !UNITY_WEBGL
                AkSoundEngine.PostEvent("Main_Menu_UI_Validate", music);
                #endif
            }

            if (manager.invertYaxis == 1)
            {
                ButtonsClass.EnableButton((int)e_button.INVERT);
                manager.invertYaxis = -1;
            }
            else
            {
                ButtonsClass.DisableButton((int)e_button.INVERT);
                manager.invertYaxis = 1;
            }
        }
        if (button == e_button.CONTROLS)
        {
            if (MusicManager.WebGLBuildSupport)
            {
                MusicManager.PostEvent("Main_Menu_UI_Validate");
            }
            else
            {
                #if !UNITY_WEBGL
                AkSoundEngine.PostEvent("Main_Menu_UI_Validate", music);
                #endif
            }

            StartCoroutine(LoadYourAsyncScene("Menu/Controls"));
        }
    }