void InputManager() { if (ReadyToMove && playing) { //#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBPLAYER if (Input.GetKeyDown(KeyCode.UpArrow)) { MoveTiles(0); } else if (Input.GetKeyDown(KeyCode.RightArrow)) { MoveTiles(1); } else if (Input.GetKeyDown(KeyCode.DownArrow)) { MoveTiles(2); } else if (Input.GetKeyDown(KeyCode.LeftArrow)) { MoveTiles(3); } //#elif UNITY_ANDROID || UNITY_IOS MoveTiles(SwipeManager.Swipe()); //#endif } //if (Input.GetKeyDown(KeyCode.Space)) //For Debugging Purposes Only // SpawnTile(); }