public override void Notify(SwipableMessage m) { health -= damagePerHit; if (health / maxHealth < minDamagedRatio) { SetToDamaged(); } }
public override void Notify(SwipableMessage m) { base.Notify(m); if (!choppable) { return; } GetComponent<SpriteRenderer>().sprite = chopped; level.Chopped(type); }
public virtual void Notify(SwipableMessage m) { level.PlayerActedBuffer(); }
public void Notify(SwipableMessage m) { rend.SetColors(Color.white, Color.white); }