Пример #1
0
        public void SwingAway(SwingDirection direction, bool simulate, jQueryObject element, Action callback)
        {
            var js = new JsDictionary <string, object>();

            string distance = "3000";

            switch (direction)
            {
            case SwingDirection.TopLeft:
                js["left"] = "-" + distance + "px";
                js["top"]  = "-" + distance + "px";
                break;

            case SwingDirection.Top:
                js["top"] = "-" + distance + "px";
                break;

            case SwingDirection.TopRight:
                js["left"] = distance + "px";
                js["top"]  = "-" + distance + "px";
                break;

            case SwingDirection.Right:
                js["left"] = distance + "px";
                break;

            case SwingDirection.BottomRight:
                js["left"] = distance + "px";
                js["top"]  = distance + "px";
                break;

            case SwingDirection.Bottom:
                js["top"] = distance + "px";
                break;

            case SwingDirection.BottomLeft:
                js["left"] = "-" + distance + "px";
                js["top"]  = distance + "px";
                break;

            case SwingDirection.Left:
                js["left"] = distance + "px";
                break;
            }

            if (simulate)
            {
                element.CSS(js);
                element.CSS("display", "none");
                if (callback != null)
                {
                    callback();
                }
            }
            else
            {
                element.Animate(js, EffectDuration.Slow, EffectEasing.Swing, () =>
                {
                    element.CSS("display", "none");
                    if (callback != null)
                    {
                        callback();
                    }
                });
            }
        }
Пример #2
0
    public void SwordInPosition()
    {
        Attacking = false;
        enemiesHitInSwing.Clear();

        if (swipeInQueue != SwingDirection.None)
        {
            SwingWeapon(swipeInQueue);
            swipeInQueue = SwingDirection.None;
        }
    }
        public void SwingAway(SwingDirection direction, bool simulate, jQueryObject element, Action callback)
        {
            var js = new JsDictionary<string, object>();

            string distance = "3000";

            switch (direction)
            {
                case SwingDirection.TopLeft:
                    js["left"] = "-" + distance + "px";
                    js["top"] = "-" + distance + "px";
                    break;
                case SwingDirection.Top:
                    js["top"] = "-" + distance + "px";
                    break;
                case SwingDirection.TopRight:
                    js["left"] = distance + "px";
                    js["top"] = "-" + distance + "px";
                    break;
                case SwingDirection.Right:
                    js["left"] = distance + "px";
                    break;
                case SwingDirection.BottomRight:
                    js["left"] = distance + "px";
                    js["top"] = distance + "px";
                    break;
                case SwingDirection.Bottom:
                    js["top"] = distance + "px";
                    break;
                case SwingDirection.BottomLeft:
                    js["left"] = "-" + distance + "px";
                    js["top"] = distance + "px";
                    break;
                case SwingDirection.Left:
                    js["left"] = distance + "px";
                    break;
            }

            if (simulate)
            {
                element.CSS(js);
                element.CSS("display", "none");
                if (callback != null)
                {
                    callback();
                }
            }
            else element.Animate(js, EffectDuration.Slow, EffectEasing.Swing, () =>
            {
                element.CSS("display", "none");
                if (callback != null)
                {
                    callback();
                }
            });
        }
Пример #4
0
    public void SwingWeapon(SwingDirection direction)
    {
        print(direction.ToString());
        string[] dirStr = direction.ToString().Split('_');
        string fromPos = dirStr[0]; string toPos = dirStr[1]; string fromMidToPos = fromPos + "Mid" + toPos;

        // gameObject.MoveTo(iTweenPath.GetPath("RightTopLeftBot"), 1, 0, EaseType.easeOutCubic);
        Transform[] swingPositions = new Transform[3];
        //print(fromPos);
        swingPositions[0] = WeaponPositions.transform.FindChild(fromPos);

        //print(fromMidToPos);
        swingPositions[1] = WeaponPositions.transform.FindChild(fromMidToPos);

        //print(toPos);
        swingPositions[2] = WeaponPositions.transform.FindChild(toPos);

        Vector3[] vectPosSwing = new Vector3[3];
        vectPosSwing[0] = swingPositions[0].localPosition;
        vectPosSwing[1] = swingPositions[1].localPosition;
        vectPosSwing[2] = swingPositions[2].localPosition;

        Vector3[] vectRotSwing = new Vector3[2];
        vectRotSwing[0] = weaponDefaultRotation.eulerAngles;
        vectRotSwing[1] = swingPositions[2].eulerAngles;
          //  iTween.MoveTo(gameObject, iTween.Hash());

           // SwingWeapon(swingPositions);

        // WeaponPositions

           // iTween.PutOnPath(gameObject, swingPositions, pathVal);
           // gameObject.MoveTo(swingPositions,1f, 0f);

        if (Attacking == false) //if currently not attacking, attack
        {

          //  gameObject.MoveTo(vectPosSwing[0], 0.1f, 0);
            gameObject.RotateTo(vectRotSwing[1], AttackSpeed , 0);

            iTween.MoveTo(gameObject, iTween.Hash("path", vectPosSwing, "time", AttackSpeed , "islocal", true, "oncomplete", "SwingCompleted", "easetype", "easeOutBack"));
            Attacking = true;
        }
        else // if already attacking save this swipe and use it after it's finished
        {
            swipeInQueue = direction;
            return;
        }

        GameObject weaponTrail = transform.GetChild(0).transform.FindChild("Trail").gameObject;

        if (weaponTrail != null)
        {
            weaponTrail.GetComponent<TrailRenderer>().enabled = true;
        }
    }
Пример #5
0
        public void SwingAway(SwingDirection direction, bool simulate = false)
        {
            JsDictionary<string, object> js = new JsDictionary<string, object>();

            string distance = "2000";

            switch (direction) {
                case SwingDirection.TopLeft:
                    js["left"] = "-" + distance + "px";
                    js["top"] = "-" + distance + "px";
                    break;
                case SwingDirection.Top:
                    js["top"] = "-" + distance + "px";
                    break;
                case SwingDirection.TopRight:
                    js["left"] = distance + "px";
                    js["top"] = "-" + distance + "px";
                    break;
                case SwingDirection.Right:
                    js["left"] = distance + "px";
                    break;
                case SwingDirection.BottomRight:
                    js["left"] = distance + "px";
                    js["top"] = distance + "px";
                    break;
                case SwingDirection.Bottom:
                    js["top"] = distance + "px";
                    break;
                case SwingDirection.BottomLeft:
                    js["left"] = "-" + distance + "px";
                    js["top"] = distance + "px";
                    break;
                case SwingDirection.Left:
                    js["left"] = distance + "px";
                    break;
            }

            if (simulate) Information.Element.CSS(js);
            else Information.Element.Animate(js, EffectDuration.Slow, EffectEasing.Swing);
        }