private void RenderPlayerLives() { float offset = 0; int i = 1; while (i <= MemoryManager.Instance.Player.HP && i <= 10) { i++; SwinGame.FillTriangle(SwinGame.ColorGreen(), 30 + offset, SwinGame.ScreenHeight() - 25, 20 + offset, SwinGame.ScreenHeight() - 5, 40 + offset, SwinGame.ScreenHeight() - 5); offset = offset + 22; } }
public void TestShapeConstructor() { Shape s = new Shape(SwinGame.ColorGreen(), 50, 55, 51, 52); Assert.AreEqual(SwinGame.ColorGreen(), s.Color); Assert.AreEqual(50, s.X); Assert.AreEqual(55, s.Y); Assert.AreEqual(51, s.Width); Assert.AreEqual(52, s.Height); s.Color = SwinGame.ColorRed(); s.X = 5; s.Y = 5; s.Width = 5; s.Height = 5; Assert.AreEqual(SwinGame.ColorRed(), s.Color); Assert.AreEqual(5, s.X); Assert.AreEqual(5, s.Y); Assert.AreEqual(5, s.Width); Assert.AreEqual(5, s.Height); }