Пример #1
0
        IEnumerator _Coro_FishStopAfter(Swimmer f, float time)
        {
            yield return(new WaitForSeconds(time));

            if (f != null)
            {
                f.StopImm();
            }
        }
Пример #2
0
    void Handle_FreezeBombActive()
    {
        //??????
        if (GameMain.State_ == GameMain.State.Normal)
        {
            mGm.FishGenerator.StopFishGenerate();
        }
        //??????????

        foreach (Fish prefabFish in mGm.FishGenerator.Prefab_FishAll)
        {
            int typeIdx = prefabFish.TypeIndex;
            Dictionary <int, Fish> fishTypeDict = mGm.FishGenerator.FishTypeIndexMap[typeIdx];
            if (fishTypeDict == null)
            {
                continue;
            }

            foreach (KeyValuePair <int, Fish> kvp in fishTypeDict)
            {
                Fish fInScene = kvp.Value;
                if (fInScene != null && fInScene.Attackable)
                {
                    IFishAI aiFish = fInScene.GetComponent($"IFishAI") as IFishAI;

                    if (aiFish != null)
                    {
                        aiFish.Pause();
                    }

                    Swimmer swm = fInScene.GetComponent <Swimmer>();
                    if (swm != null)
                    {
                        swm.StopImm();
                    }
                }
            }

            foreach (KeyValuePair <int, Swimmer> kvpLeader in mGm.FishGenerator.LeadersAll)
            {
                kvpLeader.Value.StopImm();
            }
        }
    }
Пример #3
0
 IEnumerator _Coro_FishStopAfter(Swimmer f,float time)
 {
     yield return new WaitForSeconds(time);
     if(f != null)
         f.StopImm();
 }