// Token: 0x06000FA7 RID: 4007 RVA: 0x0005F2AC File Offset: 0x0005D4AC public void BeginBash() { this.m_timeRemainingOfBashButtonPress = 0f; this.IsBashing = true; this.Target.OnEnterBash(); Transform transform = this.TargetAsComponent.transform; Sound.Play((!this.Sein.PlayerAbilities.BashBuff.HasAbility) ? this.BashStartSound.GetSound(null) : this.UpgradedBashStartSound.GetSound(null), this.m_seinTransform.position, null); if (GameController.Instance) { GameController.Instance.SuspendGameplay(); } if (UI.Cameras.Current != null) { SuspensionManager.GetSuspendables(this.m_bashSuspendables, UI.Cameras.Current.GameObject); SuspensionManager.Resume(this.m_bashSuspendables); this.m_bashSuspendables.Clear(); } this.PlatformMovement.LocalSpeed = Vector2.zero; GameObject gameObject = (GameObject)InstantiateUtility.Instantiate(this.BashAttackGamePrefab); this.m_bashAttackGame = gameObject.GetComponent <BashAttackGame>(); this.m_bashAttackGame.SendDirection(transform.position - this.PlatformMovement.Position); this.m_bashAttackGame.BashGameComplete += this.BashGameComplete; this.m_bashAttackGame.transform.position = transform.position; Vector3 b = Vector3.ClampMagnitude(transform.position - this.PlatformMovement.Position, 2f); this.m_playerTargetPosition = transform.position - b; this.m_directionToTarget = b.normalized; SeinBashAttack.OnBashBegin(); this.Sein.PlatformBehaviour.Visuals.Animation.PlayLoop(this.BashChargeAnimation, 10, new Func <bool>(this.ShouldBashChargeAnimationKeepPlaying), false); }
private static void HandleFrameRates() { if (HasFlag(tasState, TASState.Enable) && !HasFlag(tasState, TASState.FrameStep) && !HasFlag(tasState, TASState.Record)) { float rsX = XboxControllerInput.GetAxis(XboxControllerInput.Axis.RightStickX); if (!HasFlag(tasStateNext, TASState.ChangeSpeed)) { tasStateNext |= TASState.ChangeSpeed; } else if (!MoonInput.GetKey(UnityEngine.KeyCode.T) && !MoonInput.GetKey(UnityEngine.KeyCode.R) && !MoonInput.GetKey(UnityEngine.KeyCode.F) /*&& * !(XInputDotNetPure.GamePad.GetState(PlayerIndex.One).Buttons.Guide == ButtonState.Pressed)*/) { tasStateNext &= ~TASState.ChangeSpeed; } if (MoonInput.GetKey(UnityEngine.KeyCode.T)) { currentSpeed = 0.65f; if (isSuspended) { SuspensionManager.ResumeExcluding(suspendables); suspendables.Clear(); slowDownFromKB = false; isSuspended = false; } } else if (MoonInput.GetKey(UnityEngine.KeyCode.R)) { currentSpeed = -0.75f; if (isSuspended) { SuspensionManager.ResumeExcluding(suspendables); suspendables.Clear(); slowDownFromKB = false; isSuspended = false; } } else if (MoonInput.GetKey(UnityEngine.KeyCode.G)) { currentSpeed = 0; if (isSuspended) { SuspensionManager.ResumeExcluding(suspendables); suspendables.Clear(); slowDownFromKB = false; isSuspended = false; } } else if ((MoonInput.GetKey(UnityEngine.KeyCode.F)) /*|| (XInputDotNetPure.GamePad.GetState(PlayerIndex.One).Buttons.Guide == ButtonState.Pressed)*/) { slowDownFromKB = true; } if (slowDownFromKB) { if (isSuspended) { SuspensionManager.ResumeExcluding(suspendables); suspendables.Clear(); } else { SuspensionManager.GetSuspendables(suspendables, Game.UI.Cameras.Current.GameObject); SuspensionManager.SuspendExcluding(suspendables); slowDownFromKB = false; } isSuspended = !isSuspended; } if (!isSuspended) { if (currentSpeed != 0) { rsX += currentSpeed; } if (rsX <= -1.2) { SetFrameRate(1); } else if (rsX <= -1.1) { SetFrameRate(2); } else if (rsX <= -1.0) { SetFrameRate(3); } else if (rsX <= -0.9) { SetFrameRate(4); } else if (rsX <= -0.8) { SetFrameRate(6); } else if (rsX <= -0.7) { SetFrameRate(12); } else if (rsX <= -0.6) { SetFrameRate(16); } else if (rsX <= -0.5) { SetFrameRate(20); } else if (rsX <= -0.4) { SetFrameRate(28); } else if (rsX <= -0.3) { SetFrameRate(36); } else if (rsX <= -0.2) { SetFrameRate(44); } else if (rsX <= 0.2) { SetFrameRate(); } else if (rsX <= 0.3) { SetFrameRate(75); } else if (rsX <= 0.4) { SetFrameRate(90); } else if (rsX <= 0.5) { SetFrameRate(105); } else if (rsX <= 0.6) { SetFrameRate(120); } else if (rsX <= 0.7) { SetFrameRate(135); } else if (rsX <= 0.8) { SetFrameRate(150); } else if (rsX <= 0.9) { SetFrameRate(165); } else { SetFrameRate(180); } } } else { SetFrameRate(); } }