// Use this for initialization void Start() { duration = 1f; sushiCount = 13; sushiFactory = GameObject.Find ("SushiFactory").GetComponent<SushiFactory>(); cameraObject = GameObject.Find ("Main Camera"); sushis = new WrapedSushi[sushiCount]; for (int i = 0; i < sushis.Length; i++) { sushis [i] = sushiFactory.Create (i % 13, Vector3.zero, Quaternion.LookRotation (Vector3.forward)); } IsVisible = false; }
// Use this for initialization void Start() { curtain = GameObject.Find ("Curtain").GetComponent<Curtain> (); soundManager = GameObject.Find ("Sounds").GetComponent<SoundManager> (); sushiFactory = GameObject.Find ("SushiFactory").GetComponent<SushiFactory> (); cursor = GameObject.Find ("Cursor").GetComponent<Text> (); keyConfig = KeyConfig.Current; isFinished = false; isYes = false; isDeleting = false; sushi = sushiFactory.Create ((int)SushiType.Toro, Vector3.zero, Quaternion.Euler (new Vector3 (-30f, -30f, 0f))); }
// Use this for initialization void Start() { curtain = GameObject.Find ("Curtain").GetComponent<Curtain> (); soundManager = GameObject.Find ("Sounds").GetComponent<SoundManager> (); sushiFactory = GameObject.Find ("SushiFactory").GetComponent<SushiFactory> (); ogoruButton = GameObject.Find ("KojikiLink").GetComponent<Button> (); caption = GameObject.Find ("Caption").GetComponent<Text> (); thanks = GameObject.Find ("Thanks").GetComponent<Text> (); ogoruButton.onClick.AddListener (() => { Application.OpenURL("http://www.amazon.co.jp/gp/registry/wishlist/2BNAH23MYZ5TM/ref=cm_wl_huc_view"); isThanks = true; }); ogoruButtonRect = GameObject.Find ("KojikiLink").GetComponent<RectTransform> (); canvas = GameObject.Find ("Canvas").GetComponent<Canvas> (); keyConfig = KeyConfig.Current; isFinished = false; isJumping = false; isThanks = false; thanks.enabled = false; sushi = sushiFactory.Create ((int)SushiType.Toro, Vector3.zero, Quaternion.Euler (new Vector3 (-30f, -30f, 0f))); }
// Use this for initialization void Start() { sushiCount = 13; emitInterval = 0.18f; speed = 1f; sushiFactory = GameObject.Find ("SushiFactory").GetComponent<SushiFactory>(); cameraObject = GameObject.Find ("Main Camera"); sushis = new WrapedSushi[sushiCount]; rsushis = new WrapedSushi[sushiCount]; emitTimes = new float[sushiCount]; for (int i = 0; i < sushis.Length; i++) { sushis [i] = sushiFactory.Create (i % 13, Vector3.zero, Quaternion.LookRotation (Vector3.forward), false); rsushis [i] = sushiFactory.Create (i % 13, Vector3.zero, Quaternion.LookRotation (Vector3.forward), false); } IsVisible = false; }