// Use this for initialization void Awake() { traitsManager = GameObject.Find("Traits_Manager").GetComponent <Traits_Manager>(); gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); characterManager = GameObject.Find("Character_Manager").GetComponent <Character_Manager>(); survivorManager = GameObject.Find("Survivor_Manager").GetComponent <Survivor_Manager>(); }
// Use this for initialization void Awake() { gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); characterManager = GameObject.Find("Character_Manager").GetComponent <Character_Manager>(); survivorManager = GameObject.Find("Survivor_Manager").GetComponent <Survivor_Manager>(); backButton.onClick.AddListener(OnBackClicked); }
private void Awake() { survivorManager = GameObject.Find("Survivor_Manager").GetComponent <Survivor_Manager>(); if (!random) { survivorManager.AddSurvivor(survivor); } else { survivorManager.AddRandomSurvivor(); } }
public void HarvestWater() { if (waterSystemQuantity != waterSystemMaximumQuantity) { throw new System.Exception("Expected water bar to be full"); } Survivor_Manager survivorManager = GameObject.Find("Survivor_Manager").GetComponent <Survivor_Manager>(); currentWater += waterGatheredForEachSurvivor * (1 + survivorManager.NumberOfSurvivors()); waterSystemQuantity = 0f; }
public void HarvestFarm() { if (farmSystemQuantity != farmSystemMaximumQuantity) { throw new System.Exception("Expected food bar to be full"); } Survivor_Manager survivorManager = GameObject.Find("Survivor_Manager").GetComponent <Survivor_Manager>(); currentFarmFood += foodGatheredForEachSurvivor * (1 + survivorManager.NumberOfSurvivors()); farmSystemQuantity = 0f; }