public override TASK_RETURN_STATUS Run(Survivor_AI sAI) { sAI.SetMvmtTree(MOVEMENT_TREE.DEFAULT); sAI.GetHiveRef().MoveSurvivorBack(sAI); //sAI.GetSurvivor().MoveTo(sAI.GetCurrDefensePoint().transform.position); return(TASK_RETURN_STATUS.SUCCEED); }