//public void RemoveAll() { // tuioTransmitter.RemoveAll(); //} // // surface cursors // private void CreateSurfaceCursor(Pointer pointer) { if (surfaceCursors.ContainsKey(pointer.Id)) { RemoveSurfaceCursor(pointer); } // only create cursor if not over UI (no normal event system tracking mouse and pointer being injected does not exist for IsPointerOverGameObject check) if (IsScreenPositionOverUI(pointer.Position)) { return; } // raycast, only create cursor if no other entities are hit Ray ray = Camera.main.ScreenPointToRay(pointer.Position); RaycastHit2D hit = Physics2D.GetRayIntersection(ray); if (hit.collider != null && hit.collider != boxCollider2D) { return; } SurfaceCursor sc = Instantiate <SurfaceCursor>(surfaceCursorPrefab); Vector2 position = Camera.main.ScreenToWorldPoint(pointer.Position); sc.transform.localPosition = position; sc.transform.SetParent(transform, false); surfaceCursors[pointer.Id] = sc; }
private void RemoveSurfaceCursors() { foreach (var keyValue in surfaceCursors) { SurfaceCursor sc = keyValue.Value; Destroy(sc.gameObject); } }