public static void LoadStaticContent(string contentManagerName)
        {
            if (string.IsNullOrEmpty(contentManagerName))
            {
                throw new System.ArgumentException("contentManagerName cannot be empty or null");
            }
            // Set the content manager for Gum
            var contentManagerWrapper = new FlatRedBall.Gum.ContentManagerWrapper();

            contentManagerWrapper.ContentManagerName = contentManagerName;
            RenderingLibrary.Content.LoaderManager.Self.ContentLoader = contentManagerWrapper;
            // Access the GumProject just in case it's async loaded
            var throwaway = GlobalContent.GumProject;

            #if DEBUG
            if (contentManagerName == FlatRedBall.FlatRedBallServices.GlobalContentManager)
            {
                HasBeenLoadedWithGlobalContentManager = true;
            }
            else if (HasBeenLoadedWithGlobalContentManager)
            {
                throw new System.Exception("This type has been loaded with a Global content manager, then loaded with a non-global.  This can lead to a lot of bugs");
            }
            #endif
            if (Mario_Main_GUI == null)
            {
                Mario_Main_GUI = (Super_Marios_Bros.GumRuntimes.Mario_Main_GUIRuntime)GumRuntime.ElementSaveExtensions.CreateGueForElement(Gum.Managers.ObjectFinder.Self.GetScreen("Mario_Main_GUI"), true);
            }
            Super_Marios_Bros.Entities.Mario.LoadStaticContent(contentManagerName);
            Super_Marios_Bros.Entities.DeadMario.LoadStaticContent(contentManagerName);
            CustomLoadStaticContent(contentManagerName);
        }
        public override void Destroy()
        {
            base.Destroy();
            Factories.A_BrickFactory.Destroy();
            Factories.Lucky_blockFactory.Destroy();
            Factories.GumbaFactory.Destroy();
            Factories.A_Brick_being_destroyedFactory.Destroy();
            Factories.MushroomFactory.Destroy();
            Factories.TurtleFactory.Destroy();
            Factories.CoinFactory.Destroy();
            Mario_Main_GUI.RemoveFromManagers(); FlatRedBall.FlatRedBallServices.GraphicsOptions.SizeOrOrientationChanged -= RefreshLayoutInternal;
            Mario_Main_GUI = null;

            A_BrickList.MakeOneWay();
            Lucky_blockList.MakeOneWay();
            GumbaList.MakeOneWay();
            A_Brick_being_destroyedList.MakeOneWay();
            MushroomList.MakeOneWay();
            TurtleList.MakeOneWay();
            CoinList.MakeOneWay();
            for (int i = A_BrickList.Count - 1; i > -1; i--)
            {
                A_BrickList[i].Destroy();
            }
            if (MarioInstance != null)
            {
                MarioInstance.Destroy();
                MarioInstance.Detach();
            }
            for (int i = Lucky_blockList.Count - 1; i > -1; i--)
            {
                Lucky_blockList[i].Destroy();
            }
            for (int i = GumbaList.Count - 1; i > -1; i--)
            {
                GumbaList[i].Destroy();
            }
            for (int i = A_Brick_being_destroyedList.Count - 1; i > -1; i--)
            {
                A_Brick_being_destroyedList[i].Destroy();
            }
            if (CombinedShapeCollection != null)
            {
                CombinedShapeCollection.Visible = false;
            }
            for (int i = MushroomList.Count - 1; i > -1; i--)
            {
                MushroomList[i].Destroy();
            }
            for (int i = TurtleList.Count - 1; i > -1; i--)
            {
                TurtleList[i].Destroy();
            }
            if (DeadMarioInstance != null)
            {
                DeadMarioInstance.Destroy();
                DeadMarioInstance.Detach();
            }
            for (int i = CoinList.Count - 1; i > -1; i--)
            {
                CoinList[i].Destroy();
            }
            A_BrickList.MakeTwoWay();
            Lucky_blockList.MakeTwoWay();
            GumbaList.MakeTwoWay();
            A_Brick_being_destroyedList.MakeTwoWay();
            MushroomList.MakeTwoWay();
            TurtleList.MakeTwoWay();
            CoinList.MakeTwoWay();
            FlatRedBall.Math.Collision.CollisionManager.Self.Relationships.Clear();
            CustomDestroy();
        }