Пример #1
0
 private void LeftMouseClick()
 {
     if (player.hud.MouseInBounds())
     {
         GameObject hitObject = FindHitObject();
         Vector3    hitPoint  = FindHitPoint();
         if (hitObject && hitPoint != ResourceManager.InvalidPosition)
         {
             if (player.SelectedObject)
             {
                 player.SelectedObject.MouseClick(hitObject, hitPoint, player);
             }
             else if (hitObject.name != "Ground")
             {
                 SuperObject superObject = hitObject.transform.parent.GetComponent <SuperObject>();
                 if (superObject)
                 {
                     //we already know the player has no selected object
                     player.SelectedObject = superObject;
                     superObject.SetSelection(true, player.hud.GetPlayingArea());
                 }
             }
         }
     }
 }
Пример #2
0
 private void ChangeSelection(SuperObject worldObject, Player controller)
 {
     //this should be called by the following line, but there is an outside chance it will not
     SetSelection(false, playingArea);
     if (controller.SelectedObject)
     {
         controller.SelectedObject.SetSelection(false, playingArea);
     }
     controller.SelectedObject = worldObject;
     worldObject.SetSelection(true, controller.hud.GetPlayingArea());
 }