static void Main() { SafeCasting app = new SafeCasting(); // Use the is operator to verify the type. // before performing a cast. Giraffe g = new Giraffe(); app.UseIsOperator(g); // Use the as operator and test for null // before referencing the variable. app.UseAsOperator(g); // Use the as operator to test // an incompatible type. SuperNova sn = new SuperNova(); app.UseAsOperator(sn); // Use the as operator with a value type. // Note the implicit conversion to int? in // the method body. int i = 5; app.UseAsWithNullable(i); double d = 9.78654; app.UseAsWithNullable(d); // Keep the console window open in debug mode. System.Console.WriteLine("Press any key to exit."); System.Console.ReadKey(); }
static void Main(string[] args) { // Use the is operator to verify the type. // before performing a cast. Giraffe g = new Giraffe(); UseIsOperator(g); // Use the as operator and test for null // before referencing the variable. UseAsOperator(g); // Use the as operator to test // an incompatible type. SuperNova sn = new SuperNova(); UseAsOperator(sn); // Use the as operator with a value type. // Note the implicit conversion to int? in // the method body. int i = 5; UseAsWithNullable(i); double d = 9.78654; UseAsWithNullable(d); }
static void Str_IsAndAs_1() { Griaffe g = new Griaffe(); FeedMammals(g); SuperNova sn = new SuperNova(); TestForMammals(sn); void FeedMammals(Animal a) { if (a is Mammal m) { m.Eat(); } } void TestForMammals(object o) { if (o is Mammal m) { Console.WriteLine(m.ToString()); } else { Console.WriteLine($"{o.GetType().Name} is not a Mammal "); } } }
static void Main(string[] args) { Giraffe g = new Giraffe(); FeedMammals(g); TestForMammals(g); SuperNova sn = new SuperNova(); TestForMammals(sn); }
static void Main(string[] args) { Giraffe g = new Giraffe(); FeedMammals(g); TestForMammals(g); // Use the as operator to test // an incompatible type. SuperNova sn = new SuperNova(); TestForMammals(sn); }
static void Main(string[] args) { var g = new Giraffe(); var a = new Animal(); FeedMammals(g); FeedMammals(a); // Output: // Eating. // Animal is not a Mammal SuperNova sn = new SuperNova(); TestForMammals(g); TestForMammals(sn); // Output: // I am an animal. // SuperNova is not a Mammal }
public List <Pool> GetPools() { List <Pool> pools = new List <Pool>(); try { Pool pool1 = new MiningField("MiningField", "stratum+tcp://us.miningfield.com:3397"); Pool pool2 = new Blocksfactory("Blocksfactory", "stratum+tcp://stratum.dgb.theblocksfactory.com:9002"); Pool pool3 = new SuperNova("SuperNova", "stratum+tcp://dgbs.suprnova.cc:5226"); Pool pool4 = new DigiHash("DigiHash", "stratum+tcp://digihash.co:3011"); pools.Add(pool4); pools.Add(pool1); pools.Add(pool2); pools.Add(pool3); return(pools); } catch (Exception e) { } return(pools); }
protected override void UpdateSystem( StarMapSystem o, StarSystemInfo systemInfo, StarMapBase.SyncContext context) { int?systemProvinceId = this._db.GetStarSystemProvinceID(systemInfo.ID); o.SetProvince(systemProvinceId.HasValue ? this.Provinces.Reverse[systemProvinceId.Value] : (StarMapProvince)null); o.SetPosition(systemInfo.Origin); o.SetTerrain(systemInfo.TerrainID.HasValue ? this.Terrain.Reverse[systemInfo.TerrainID.Value] : (StarMapTerrain)null); IEnumerable <int> orbitalObjectIds = this._db.GetStarSystemOrbitalObjectIDs(systemInfo.ID); List <int> source = new List <int>(); bool flag1 = false; List <StationInfo> list1 = this._db.GetStationForSystem(systemInfo.ID).Where <StationInfo>((Func <StationInfo, bool>)(x => x.DesignInfo.StationType == StationType.NAVAL)).ToList <StationInfo>(); Dictionary <int, int> dictionary1 = new Dictionary <int, int>(); bool flag2 = false; foreach (int planetID in orbitalObjectIds) { AIColonyIntel ci = this._db.GetColonyIntelForPlanet(this._sim.LocalPlayer.ID, planetID); if (ci != null) { if (!dictionary1.ContainsKey(ci.OwningPlayerID)) { dictionary1.Add(ci.OwningPlayerID, 0); } Dictionary <int, int> dictionary2; int owningPlayerId; (dictionary2 = dictionary1)[owningPlayerId = ci.OwningPlayerID] = dictionary2[owningPlayerId] + 1; if (ci.OwningPlayerID == this._sim.LocalPlayer.ID) { flag1 = true; } source.Add(ci.OwningPlayerID); List <TreatyInfo> list2 = this._sim.GameDatabase.GetTreatyInfos().ToList <TreatyInfo>().Where <TreatyInfo>((Func <TreatyInfo, bool>)(x => x.Type == TreatyType.Trade)).ToList <TreatyInfo>(); if (flag1 || list2.Any <TreatyInfo>((Func <TreatyInfo, bool>)(x => { if (x.InitiatingPlayerId == this._sim.LocalPlayer.ID && x.ReceivingPlayerId == ci.OwningPlayerID) { return(true); } if (x.ReceivingPlayerId == this._sim.LocalPlayer.ID) { return(x.InitiatingPlayerId == ci.OwningPlayerID); } return(false); }))) { flag2 = true; } } } if (dictionary1.Count == 0) { foreach (StationInfo stationInfo in list1) { if (stationInfo.PlayerID == this._sim.LocalPlayer.ID) { flag1 = true; } } } if (flag1) { float supportRange = GameSession.GetSupportRange(this._db.AssetDatabase, this._db, this._sim.LocalPlayer.ID); o.SetSupportRange(supportRange); } int?systemOwningPlayer = this._db.GetSystemOwningPlayer(systemInfo.ID); if (systemOwningPlayer.HasValue && this._sim.GameDatabase.IsStarSystemVisibleToPlayer(this._sim.LocalPlayer.ID, systemInfo.ID) && StarMap.IsInRange(this._sim.GameDatabase, this._sim.LocalPlayer.ID, systemInfo.ID)) { o.SetPlayerBadge(Path.GetFileNameWithoutExtension(this._db.GetPlayerInfo(systemOwningPlayer.Value).BadgeAssetPath)); o.SetOwningPlayer(this._sim.GetPlayerObject(systemOwningPlayer.Value)); } else { o.SetPlayerBadge(""); o.SetOwningPlayer((Player)null); } source.Sort(); o.SetPlayers(source.Select <int, Player>((Func <int, Player>)(playerId => this._sim.GetPlayerObject(playerId))).ToArray <Player>()); List <PlayerInfo> playerInfos = context.PlayerInfos; List <Player> playerList1 = new List <Player>(); List <Player> playerList2 = new List <Player>(); foreach (PlayerInfo playerInfo in playerInfos) { if (this._db.SystemHasGate(systemInfo.ID, playerInfo.ID) && (playerInfo.ID == this._sim.LocalPlayer.ID || this._db.IsSurveyed(this._sim.LocalPlayer.ID, systemInfo.ID) && StarMap.IsInRange(this._db, playerInfo.ID, systemInfo.ID))) { playerList1.Add(this._sim.GetPlayerObject(playerInfo.ID)); } if (this._db.SystemHasAccelerator(systemInfo.ID, playerInfo.ID) && (playerInfo.ID == this._sim.LocalPlayer.ID || this._db.IsSurveyed(this._sim.LocalPlayer.ID, systemInfo.ID) && StarMap.IsInRange(this._db, playerInfo.ID, systemInfo.ID))) { playerList2.Add(this._sim.GetPlayerObject(playerInfo.ID)); } IEnumerable <StationInfo> forSystemAndPlayer = this._db.GetStationForSystemAndPlayer(systemInfo.ID, playerInfo.ID); if (playerInfo.ID == this._sim.LocalPlayer.ID) { o.SetHasNavalStation(forSystemAndPlayer.Any <StationInfo>((Func <StationInfo, bool>)(x => { if (x.PlayerID == this._sim.LocalPlayer.ID && x.DesignInfo.StationLevel > 0) { return(x.DesignInfo.StationType == StationType.NAVAL); } return(false); }))); o.SetHasScienceStation(forSystemAndPlayer.Any <StationInfo>((Func <StationInfo, bool>)(x => { if (x.PlayerID == this._sim.LocalPlayer.ID && x.DesignInfo.StationLevel > 0) { return(x.DesignInfo.StationType == StationType.SCIENCE); } return(false); }))); o.SetHasTradeStation(forSystemAndPlayer.Any <StationInfo>((Func <StationInfo, bool>)(x => { if (x.PlayerID == this._sim.LocalPlayer.ID && x.DesignInfo.StationLevel > 0) { return(x.DesignInfo.StationType == StationType.CIVILIAN); } return(false); }))); o.SetHasDiploStation(forSystemAndPlayer.Any <StationInfo>((Func <StationInfo, bool>)(x => { if (x.PlayerID == this._sim.LocalPlayer.ID && x.DesignInfo.StationLevel > 0) { return(x.DesignInfo.StationType == StationType.DIPLOMATIC); } return(false); }))); } o.SetStationCapacity(this._db.GetNumberMaxStationsSupportedBySystem(this._sim, systemInfo.ID, this._sim.LocalPlayer.ID)); if (playerInfo.ID == this._sim.LocalPlayer.ID && systemOwningPlayer.HasValue) { int cruiserEquivalent = this._db.GetSystemSupportedCruiserEquivalent(this._sim, systemInfo.ID, playerInfo.ID); int remainingSupportPoints = this._db.GetRemainingSupportPoints(this._sim, systemInfo.ID, playerInfo.ID); if (systemOwningPlayer.Value == this._sim.LocalPlayer.ID) { o.SetNavalCapacity(cruiserEquivalent); o.SetNavalUsage(cruiserEquivalent - remainingSupportPoints); } else { o.SetNavalCapacity(0); o.SetNavalUsage(0); } } } o.SetColonyTrapped(this._sim.GameDatabase.GetColonyTrapInfosAtSystem(systemInfo.ID).Where <ColonyTrapInfo>((Func <ColonyTrapInfo, bool>)(x => { if (this._sim.GameDatabase.GetFleetInfo(x.FleetID) != null) { return(this._sim.GameDatabase.GetFleetInfo(x.FleetID).PlayerID == this._sim.LocalPlayer.ID); } return(false); })).Any <ColonyTrapInfo>()); o.SetPlayersWithGates(playerList1.ToArray()); o.SetPlayersWithAccelerators(playerList2.ToArray()); o.SetSensorRange(this._sim.GameDatabase.GetSystemStratSensorRange(systemInfo.ID, this._sim.LocalPlayer.ID)); TradeResultsTable tradeResultsTable = this._sim.GameDatabase.GetTradeResultsTable(); TradeResultsTable resultsHistoryTable = this._sim.GameDatabase.GetLastTradeResultsHistoryTable(); if (flag2 && tradeResultsTable.TradeNodes.ContainsKey(systemInfo.ID)) { if (resultsHistoryTable.TradeNodes.ContainsKey(systemInfo.ID)) { o.SetTradeValues(this._sim, tradeResultsTable.TradeNodes[systemInfo.ID], resultsHistoryTable.TradeNodes[systemInfo.ID], systemInfo.ID); } else { o.SetTradeValues(this._sim, tradeResultsTable.TradeNodes[systemInfo.ID], new TradeNode(), systemInfo.ID); } } else { o.SetTradeValues(this._sim, new TradeNode(), new TradeNode(), systemInfo.ID); } int exploredByPlayer = this._db.GetLastTurnExploredByPlayer(this._sim.LocalPlayer.ID, systemInfo.ID); int turnCount = this._db.GetTurnCount(); o.SetIsSurveyed(exploredByPlayer != 0); this.SetSystemHasBeenRecentlySurveyed(this.Systems.Reverse[systemInfo.ID], exploredByPlayer != 0 && turnCount - exploredByPlayer <= 5 && !flag1); this.SetSystemHasRecentCombat(this.Systems.Reverse[systemInfo.ID], this._sim.CombatData.GetFirstCombatInSystem(this._sim.GameDatabase, systemInfo.ID, this._sim.GameDatabase.GetTurnCount() - 1) != null); this.SetSystemIsMissionTarget(this.Systems.Reverse[systemInfo.ID], this._db.GetPlayerMissionInfosAtSystem(this._sim.LocalPlayer.ID, systemInfo.ID).Any <MissionInfo>(), this._db.GetPlayerInfo(this._sim.LocalPlayer.ID).PrimaryColor); bool flag3 = SuperNova.IsPlayerSystemsInSuperNovaEffectRanges(this._db, this._sim.LocalPlayer.ID, systemInfo.ID) || NeutronStar.IsPlayerSystemsInNeutronStarEffectRanges(this._sim, this._sim.LocalPlayer.ID, systemInfo.ID); this.SetSystemRequriesSuperNovaWarning(this.Systems.Reverse[systemInfo.ID], flag3); this.UpdateSystemTrade(systemInfo.ID); o.SetHasLoaGate(this._db.GetFleetInfoBySystemID(systemInfo.ID, FleetType.FL_ACCELERATOR).Any <FleetInfo>()); }
static void Str_IsAndAs_3() { { // Use the is operator to verify the type. // before performing a cast. Griaffe g = new Griaffe(); UseIsOperator(g); // Use the as operator and test for null // before referencing the variable. UseAsOperator(g); // Use the as operator to test // an incompatible type. SuperNova sn = new SuperNova(); UseAsOperator(sn); // Use the as operator with a value type. // Note the implicit conversion to int? in // the method body. int i = 5; UseAsWithNullable(i); double d = 9.78654; UseAsWithNullable(d); } void UseIsOperator(Animal a) { if (a is Mammal) { Mammal m = (Mammal)a; m.Eat(); } } void UsePatternMatchingIs(Animal a) { if (a is Mammal m) { m.Eat(); } } void UseAsOperator(object o) { Mammal m = o as Mammal; if (m != null) { Console.WriteLine(m.ToString()); } else { Console.WriteLine($"{o.GetType().Name} is not a Mammal"); } } void UseAsWithNullable(System.ValueType val) { int?j = val as int?; if (j != null) { Console.WriteLine(j); } else { Console.WriteLine("Could not convert " + val.ToString()); } } }