Пример #1
0
    static void HandleMetadataPostprocess(string filename)
    {
        Debug.Log("WE GOT METADATA: " + filename);
        object[] meta_nodes = GameObject.FindObjectsOfType(typeof(SuperMetaNode));
        foreach (object obj in meta_nodes)
        {
            SuperMetaNode node          = (SuperMetaNode)obj;
            string        metadata_path = AssetDatabase.GetAssetPath(node.metadata);

            if (metadata_path == filename)
            {
                if (node.autoUpdate)
                {
                    Debug.Log("UPDATE METADATA FOR OBJECT " + node.gameObject.name + "(" + metadata_path + ")");
                    SuperContainerConfig.RefreshClasses();
                    SuperLabelConfig.RefreshAll();
                    SuperSpriteConfig.RefreshClasses();

                    node.ProcessMetadata();
                }
                else
                {
                    Debug.Log("SKIP " + node.gameObject.name + ": autoUpdate false");
                }
            }
        }
    }
Пример #2
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        SuperMetaNode node = (SuperMetaNode)target;


        if (node.metadata != null)
        {
            if (node.metadata.text != cachedMetadata)
            {
                cachedMetadata = node.metadata.text;

                var json = Json.Deserialize(node.metadata.text) as Dictionary <string, object>;
                cachedOptions = new List <String>()
                {
                    "(root)"
                };

                if (json.ContainsKey("children"))
                {
                    List <object> children = json["children"] as List <object>;
                    for (int i = 0; i < children.Count; i++)
                    {
                        Dictionary <string, object> raw_node = children[i] as Dictionary <string, object>;
                        string node_type = (string)raw_node["type"];
                        string node_name = (string)raw_node["name"];

                        if (node_type == "container")
                        {
                            cachedOptions.Add(node_name);
                        }
                    }
                }


                //grab this when we assign our metadata so we don't have to keep figuring it out
                string path = AssetDatabase.GetAssetPath(node.metadata);
                string dir  = Path.GetDirectoryName(path);
                node.imagePath = dir;
            }



            var current_choice = cachedOptions.IndexOf(node.rootContainer);
            if (current_choice < 0)
            {
                current_choice     = 0;
                node.rootContainer = "(root)";
            }

            // Choose an option from the list
            var choice = EditorGUILayout.Popup("Choose Root Node", current_choice, cachedOptions.ToArray());
            // Update the selected option on the underlying instance of SomeClass
            node.rootContainer = cachedOptions[choice];

            EditorGUILayout.BeginHorizontal();

            //ONLY SHOW THESE BUTTONS IF WE HAVE METADATA
            if (GUILayout.Button("Construct Node"))
            {
                Debug.Log("MAKE IT FROM " + node.metadata);

                SuperContainerConfig.RefreshClasses();
                SuperLabelConfig.RefreshAll();
                SuperSpriteConfig.RefreshClasses();

                node.ProcessMetadata();
            }

            if (GUILayout.Button("Update Node"))
            {
                SuperContainerConfig.RefreshClasses();
                SuperLabelConfig.RefreshAll();
                SuperSpriteConfig.RefreshClasses();

                node.ProcessMetadata();
            }

            EditorGUILayout.EndHorizontal();
        }
    }