private void Awake() { if (instancia == null) { instancia = this; //Para cada elemento del arreglo vamos a asignarle los elementos de Sound al componente AudioSource foreach (Sound s in sounds) { s.source = gameObject.AddComponent <AudioSource>(); s.source.clip = s.clip; s.source.volume = s.volume; s.source.pitch = s.pitch; s.source.loop = s.loop; s.source.outputAudioMixerGroup = s.audioMixerGroup; } DontDestroyOnLoad(gameObject); PlaySound("TemaPrincipal"); } else { Destroy(gameObject); return; } //DontDestroyOnLoad(gameObject); }
public override void cleanUp() { base.cleanUp(); if (!Sprite.CurrentMoveAnimation.IsAttack) { rekkaLevel = 1; SuperManager.endSuper(PlayerNumber); DisplayShadow = false; IsPhysical = true; } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { cam = new Camera2d(Config.Instance.GameWidth, Config.Instance.ScreenWidth, Config.Instance.GameHeight, Config.Instance.ScreenHeight); cam.Pos = new Vector2(512.0f, 360.0f); mainFrame = new Rectangle(-450, 0, 2400, Config.Instance.GameHeight); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); spriteFont = Content.Load <SpriteFont>("testf"); comboManager = new ComboManager(spriteFont); BGMManager bgmManager = new BGMManager(Content); projectileManager = new ProjectileManager(Content); throwManager = new OneButtonThrowManager(); superManager = new BasicSuperManager(cam); menuBg = Content.Load <Texture2D>("bg2"); dummyTexture = new Texture2D(GraphicsDevice, 1, 1); dummyTexture.SetData(new Color[] { Color.White }); testHitbox = new Rectangle(100, 100, 100, 100); testHitInfo = new HitInfo(3, 20, Hitzone.HIGH); testHitInfo.IsHardKnockDown = true; testHitInfo.AirUntechTime = 8000; testHitInfo.AirXVelocity = 80; testHitInfo.AirYVelocity = -100; effect = Content.Load <SoundEffect>("slap_large"); characterSelection = new CharacterSelectList(Content); player1CharacterId = "HuntingHorn"; PlayerFactory playerFactory = new PlayerFactory(); playerFactory.DummyTexture = dummyTexture; player1 = (HuntingHornPlayer)playerFactory.createCharacter(player1CharacterId, Content, 1, comboManager, throwManager, superManager, projectileManager); //player1.Sprite.a roundManager = new RoundManager(player1, player2); animationsList = player1.Sprite.AnimationsList; player1.Sprite.CurrentAnimation = animationsList[index]; player1.Sprite.CurrentAnimation = "hit"; player1.ProjectileA.CurrentAnimation = "note1"; }
public void PerformSuperFreeze() { SuperManager.performSuper(PlayerNumber, Sprite.PositionCenter); }
public Player createCharacter(String CharacterId, ContentManager content, int playerNumber, ComboManager comboManager, ThrowManager throwManager, SuperManager superManager, ProjectileManager projectileManager) { Player player; int xPosition; int healthBarMargin; Texture2D healthBar = content.Load <Texture2D>("healthBar1"); Texture2D healthOuterBar = content.Load <Texture2D>("HealthBar_empty"); Texture2D specialBar = content.Load <Texture2D>("specialbar2"); Texture2D specialOuterBar = content.Load <Texture2D>("Special_4split_empty"); Direction direction; if (playerNumber == 1) { xPosition = Config.Instance.Player1XPosition; healthBarMargin = ((Config.Instance.ScreenWidth / 2) - 600) / 2; direction = Direction.Right; } else { xPosition = Config.Instance.Player2XPosition; healthBarMargin = (((Config.Instance.ScreenWidth / 2) - 600) / 2) + (Config.Instance.ScreenWidth / 2); direction = Direction.Left; } Gauge HealthBar = new Gauge(healthBar, 20, healthBarMargin, playerNumber, 10, new Rectangle(0, 0, 1276, 150)); HealthBar.OuterBarTexture = healthOuterBar; if (CharacterId.Equals("LongSword")) { player = new LongSwordPlayer(playerNumber, xPosition, Config.Instance.PlayerYHeight, comboManager, throwManager, HealthBar); } else if (CharacterId.Equals("HuntingHorn")) { player = new HuntingHornPlayer(playerNumber, xPosition, Config.Instance.PlayerYHeight + 50, comboManager, throwManager, HealthBar); } else { player = new LongSwordPlayer(playerNumber, xPosition, Config.Instance.PlayerYHeight, comboManager, throwManager, HealthBar); } player.SuperManager = superManager; player.ProjectileManager = projectileManager; player.Sprite.dummyTexture = DummyTexture; player.SpecialBar = new Gauge(specialBar, 675, healthBarMargin + 90, playerNumber, 15, new Rectangle(0, 0, 934, 68)); player.SpecialBar.CurrentAmount = 100; player.SpecialBar.MaxAmount = 100; player.SpecialBar.OuterBarTexture = specialOuterBar; player.Direction = direction; player.setUpGauges(content, healthBarMargin + 90); loadCharacterDataConfigs(CharacterId, player, content); loadParticles(CharacterId, player, content); player.SetUpUniversalAttackMoves(); return(player); }
public override void performGroundSpecialMove(KeyboardState ks, String moveName) { if (moveName == "fireball") { Fireball(); } if (moveName == "supera") { DisplayShadow = true; if (Direction == Direction.Left) { Sprite.MoveBy(-Sprite.CurrentMoveAnimation.CurrentXMovementInfo, 0); } else { Sprite.MoveBy(Sprite.CurrentMoveAnimation.CurrentXMovementInfo, 0); } } if (moveName == "superaending") { if (Sprite.isLastFrameOfAnimation()) { // Tell the super manager that the special is over // SuperManager.endSuper(PlayerNumber); Console.WriteLine("SPECIAL IS NOW OVER YAY"); } } else if (moveName == "superafollowup") { if (Direction == Direction.Left) { Sprite.MoveBy(-Sprite.CurrentMoveAnimation.CurrentXMovementInfo, 0); } else { Sprite.MoveBy(Sprite.CurrentMoveAnimation.CurrentXMovementInfo, 0); } } else if (moveName == "superaslash") { if (Sprite.CurrentMoveAnimation.CurrentFrame >= 0 && Sprite.CurrentMoveAnimation.CurrentFrame < 4) { IsPhysical = false; if (Direction == Direction.Left) { Sprite.MoveBy(-Sprite.CurrentMoveAnimation.CurrentXMovementInfo, 0); } else { Sprite.MoveBy(Sprite.CurrentMoveAnimation.CurrentXMovementInfo, 0); } GivePlayerMomentum(7, 3, true); } else { IsPhysical = true; } if (Sprite.isLastFrameOfAnimation() && Sprite.CurrentMoveAnimation.HasHitOpponent && !Sprite.CurrentMoveAnimation.Blocked) { Sprite.CurrentAnimation = "superaending"; } } else if (moveName == "aattack") { } else if (moveName == "cattack") { // This seems kinda clumsy to perform every c attack. Maybe we should keep a reference the the projectile instead of cloning it. // List <Projectile> projectiles = ProjectileManager.getPlayerProjectiles(PlayerNumber); for (int i = projectiles.Count - 1; i >= 0; i--) { if (Sprite.Hitbox.Intersects(projectiles[i].Hitbox)) { projectiles[i].CurrentAnimation = "projectile"; } } } else if (moveName == "rekka") { if (Direction == Direction.Left) { Sprite.MoveBy(-5, 0); } else { Sprite.MoveBy(5, 0); } } else if (moveName == "rekkaB") { if (Sprite.CurrentMoveAnimation.CurrentFrame > 3 && Sprite.CurrentMoveAnimation.CurrentFrame < 11) { if (Direction == Direction.Left) { Sprite.MoveBy(-20, 0); } else { Sprite.MoveBy(20, 0); } } } else if (moveName == "rekkaC") { if (Sprite.CurrentMoveAnimation.CurrentFrame > 4 && Sprite.CurrentMoveAnimation.CurrentFrame < 8) { IsPhysical = false; if (Direction == Direction.Left) { Sprite.MoveBy(-Sprite.CurrentMoveAnimation.CurrentXMovementInfo, 0); } else { Sprite.MoveBy(Sprite.CurrentMoveAnimation.CurrentXMovementInfo, 0); } GivePlayerMomentum(7, 3, true); } else { IsPhysical = true; } } else if (moveName == "superaending") { } else if (moveName == "specialcommand") { if (Sprite.CurrentMoveAnimation.CurrentFrame > 4 && Sprite.CurrentMoveAnimation.CurrentFrame < 8) { IsPhysical = false; if (Direction == Direction.Left) { Sprite.MoveBy(Sprite.CurrentMoveAnimation.CurrentXMovementInfo, 0); } else { Sprite.MoveBy(-Sprite.CurrentMoveAnimation.CurrentXMovementInfo, 0); } GivePlayerMomentum(7, 3, true); } else { IsPhysical = true; } } else if (moveName == "backfireball") { BackFireball(); } else { base.performGroundSpecialMove(ks, moveName); } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { cam = new Camera2d(Config.Instance.GameWidth, Config.Instance.ScreenWidth, Config.Instance.GameHeight, Config.Instance.ScreenHeight); layers = new List <Layer> { new Layer(cam) { Parallax = new Vector2(0.2f, 1.0f) }, new Layer(cam) { Parallax = new Vector2(0.3f, 1.0f) }, new Layer(cam) { Parallax = new Vector2(0.4f, 1.0f) }, new Layer(cam) { Parallax = new Vector2(0.8f, 1.0f) }, new Layer(cam) { Parallax = new Vector2(1.0f, 1.0f) }, new Layer(cam) { Parallax = new Vector2(1.0f, 1.0f) } }; Texture2D test = Content.Load <Texture2D>("new_groundplane"); layers[0].Sprites.Add(new BackgroundObject { texture = Content.Load <Texture2D>("background"), mainFrame = new Rectangle(-100, 0, 2200, Config.Instance.GameHeight) }); layers[1].Sprites.Add(new BackgroundObject { texture = Content.Load <Texture2D>(@"main_castle"), mainFrame = new Rectangle(-100, 275, 2200, Config.Instance.GameHeight - 300) }); layers[2].Sprites.Add(new BackgroundObject { texture = Content.Load <Texture2D>(@"midground"), mainFrame = new Rectangle(-100, 100, 2200, Config.Instance.GameHeight) }); //layers[3].Sprites.Add(new BackgroundObject { texture = Content.Load<Texture2D>(@"foreground"), mainFrame = new Rectangle(-100, 0, 2200, Config.Instance.GameHeight) }); layers[4].Sprites.Add(new BackgroundObject { texture = Content.Load <Texture2D>(@"new_groundplane"), mainFrame = new Rectangle(500, 0, 2200, Config.Instance.GameHeight) }); //cam.Pos = new Vector2(Config.Instance.GameWidth/2, 360.0f); mainFrame = new Rectangle(-150, -450, 2200, Config.Instance.GameHeight); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); spriteFont = Content.Load <SpriteFont>("slant"); ingameFont = Content.Load <SpriteFont>("arvil"); comboManager = new ComboManager(ingameFont); BGMManager bgmManager = new BGMManager(Content); projectileManager = new ProjectileManager(Content); throwManager = new OneButtonThrowManager(); superManager = new BasicSuperManager(cam); //background = Content.Load<Texture2D>("background"); //background2 = Content.Load<Texture2D>("main_castle"); menuBg = Content.Load <Texture2D>("bg2"); victoryDots = Content.Load <Texture2D>("winDots"); dummyTexture = new Texture2D(GraphicsDevice, 1, 1); dummyTexture.SetData(new Color[] { Color.White }); testHitbox = new Rectangle(100, 100, 100, 100); testHitInfo = new HitInfo(3, 20, Hitzone.HIGH); testHitInfo.IsHardKnockDown = true; testHitInfo.AirUntechTime = 8000; testHitInfo.AirXVelocity = 80; testHitInfo.AirYVelocity = 2; effect = Content.Load <SoundEffect>("hit_3"); hit2 = Content.Load <SoundEffect>("hit_4"); slash = Content.Load <SoundEffect>("stab_1"); slash2 = Content.Load <SoundEffect>("stab_2"); strum = Content.Load <SoundEffect>("strum_1"); //MediaPlayer.Play(bgmManager.getRandomBGM()); //MediaPlayer.Volume = 0.4f; player1Controls.setControl("down", Keys.Down); player1Controls.setControl("right", Keys.Right); player1Controls.setControl("left", Keys.Left); player1Controls.setControl("up", Keys.Up); player1Controls.setControl("a", Keys.A); player1Controls.setControl("b", Keys.S); player1Controls.setControl("c", Keys.D); player1Controls.setControl("d", Keys.Z); player1Controls.setControl("start", Keys.Enter); player2Controls.setControl("down", Keys.K); player2Controls.setControl("right", Keys.L); player2Controls.setControl("left", Keys.J); player2Controls.setControl("up", Keys.I); player2Controls.setControl("a", Keys.F); player2Controls.setControl("b", Keys.G); player2Controls.setControl("c", Keys.H); player2Controls.setControl("d", Keys.V); player2Controls.setControl("start", Keys.End); characterSelection = new CharacterSelectList(Content); gameState = GameState.MAINMENU; player1CharacterId = "LongSword"; player2CharacterId = "HuntingHorn"; pauseMenu = new PauseMenu(spriteFont); pressStart = Content.Load <Texture2D>("press_start"); mainMenu = new MainMenu(spriteFont, pressStart); titleScreen = Content.Load <Texture2D>("Rising_Force_Title"); loadingScreen = Content.Load <Texture2D>("VS_Screen"); demoEndScreen = Content.Load <Texture2D>("thank_you"); player1NamePlate = Content.Load <Texture2D>("Liara_game_text"); player2NamePlate = Content.Load <Texture2D>("Aydin_game_text"); }