// Update is called once per frame void Update() { if (SuperInput.GetKey(KeyCode.R)) { GetComponent <Renderer>().sharedMaterial.color = Color.red; } else { GetComponent <Renderer>().sharedMaterial.color = Color.white; } }
// Update is called once per frame void Update() { if (SuperInput.GetKey(KeyCode.R)) { GetComponent <Renderer>().sharedMaterial.color = Color.red; } else { GetComponent <Renderer>().sharedMaterial.color = Color.white; } }