// Use this for initialization void Start() { sun = GameObject.Find ("Sun").GetComponent<SunBehaviourScript> (); lighting = GameObject.Find ("Lighting").GetComponentInChildren<LightBehaviourScript> (); linesToWrite_blue = new List<string> (); linesToWrite_green = new List<string> (); linesToWrite_red = new List<string> (); }
//private float lerpVal = 0.0; // Use this for initialization void Start() { daylight = new Color(255, 236, 224); fluorescent = new Color(255, 213, 173); halogen = new Color(255, 193, 132); incandescent = new Color(255, 169, 87); warmIncandescent = new Color(255, 152, 54); candle = new Color(255, 131, 0); ember = new Color(255, 83, 0); sunb = GameObject.Find("Sun").GetComponent <SunBehaviourScript> (); dayLength = sunb.getDayLengthCount(); // a value in # of frames (e.g. 900) this.gameObject.GetComponent <Light> ().color = daylight; }