Пример #1
0
 // Use this for initialization
 void Awake()
 {
     health                  = 1;
     wavesScript             = GameObject.Find("WorldBounds").GetComponent <Waves> ();
     summonTheCrowsScript    = GameObject.Find("WorldBounds").GetComponent <SummonTheCrows> ();
     gutSplosionParentString = "Prefabs/Birds/GutSplosionParent";
     gutSplosions            = new string[] {
         "Prefabs/GutSplosions/GutSplosion1a",             //small birds  //0
         "Prefabs/GutSplosions/GutSplosion2a",             //medium birds //1
         "Prefabs/GutSplosions/GutSplosion2b",             //1
         "Prefabs/GutSplosions/GutSplosion2c",             //2
         "Prefabs/GutSplosions/GutSplosion2d",             //3
         "Prefabs/GutSplosions/GutSplosion2e",             //4
         "Prefabs/GutSplosions/GutSplosion3a",             //big birds	 //5
         "Prefabs/GutSplosions/GutSplosion3b",             //6
     };
     if (GetComponent <BabyCrow> ())
     {
         birdType    = 5;
         gutValue    = 3;
         summonCrows = true;
     }
     if (GetComponent <Pigeon>())
     {
         birdType = 0;
         gutValue = 3;
     }
     else if (GetComponent <Duck> ())
     {
         birdType = 1;
         gutValue = 5;
     }
     else if (GetComponent <Crow>())
     {
         birdType = 2;
         health   = 1;
         gutValue = 7;
     }
     else if (GetComponent <Eagle>())
     {
         birdType = 3;
         health   = 2;
         gutValue = 9;
     }
     else if (GetComponent <Albatross>())
     {
         birdType = 4;
         health   = 7;
         gutValue = 11;
     }
     balloonBasketScript = GameObject.Find("BalloonBasket").GetComponent <BalloonBasket> ();
 }
Пример #2
0
 // Use this for initialization
 void Awake()
 {
     health = 1;
     wavesScript = GameObject.Find ("WorldBounds").GetComponent<Waves> ();
     summonTheCrowsScript = GameObject.Find ("WorldBounds").GetComponent<SummonTheCrows> ();
     gutSplosionParentString = "Prefabs/Birds/GutSplosionParent";
     gutSplosions = new string[]{
         "Prefabs/GutSplosions/GutSplosion1a", //small birds  //0
         "Prefabs/GutSplosions/GutSplosion2a", //medium birds //1
         "Prefabs/GutSplosions/GutSplosion2b",				 //1
         "Prefabs/GutSplosions/GutSplosion2c",				 //2
         "Prefabs/GutSplosions/GutSplosion2d",				 //3
         "Prefabs/GutSplosions/GutSplosion2e",				 //4
         "Prefabs/GutSplosions/GutSplosion3a", //big birds	 //5
         "Prefabs/GutSplosions/GutSplosion3b",				 //6
     };
     if (GetComponent<BabyCrow> ()) {
         birdType = 5;
         gutValue = 3;
         summonCrows = true;
     }
     if (GetComponent<Pigeon>()){
         birdType = 0;
         gutValue = 3;
     }
     else if (GetComponent<Duck> ()) {
         birdType = 1;
         gutValue = 5;
     }
     else if (GetComponent<Crow>()){
         birdType = 2;
         health = 1;
         gutValue = 7;
     }
     else if (GetComponent<Eagle>()){
         birdType = 3;
         health = 2;
         gutValue = 9;
     }
     else if (GetComponent<Albatross>()){
         birdType = 4;
         health = 7;
         gutValue = 11;
     }
     balloonBasketScript = GameObject.Find ("BalloonBasket").GetComponent<BalloonBasket> ();
 }