public override void JustSummoned(Creature summon) { summons.Summon(summon); if (me.IsEngaged()) { DoZoneInCombat(summon); } }
public override void JustSummoned(Creature summon) { summons.Summon(summon); Unit target = SelectTarget(SelectAggroTarget.Random, 0, 0.0f, true); if (target) { summon.GetAI().AttackStart(target); } }