public void SetPaws(bool up) { var suitInfo = Suits.Get(_suitType); var parts = anim.PlayerParts; if (null == suitInfo) { parts.Paws.sprite = Paws.Get(up ? PawsType.Up : PawsType.Down); } else { parts.Paws.sprite = up ? suitInfo.PawsUp : suitInfo.PawsDown; } }