public List <Tuple <int, int> > CompareWithFullSudoku() { sudokuMaker = new SudokuMaker(); List <Tuple <int, int> > points = new List <Tuple <int, int> >(); for (int y = 0; y < 9; y++) { for (int x = 0; x < 9; x++) { if (sudoku[y, x] != 0 && sudoku[y, x] != fullSudoku[y, x]) { points.Add(new Tuple <int, int>(y, x)); } } } return(points); }
public List <Tuple <int, int> > CompareMemoWithFullSudoku() { sudokuMaker = new SudokuMaker(); List <Tuple <int, int> > points = new List <Tuple <int, int> >(); for (int y = 0; y < 9; y++) { for (int x = 0; x < 9; x++) { if (sudoku[y, x] == 0) // 스도쿠 값이 없을 때 { int rightNumber = fullSudoku[y, x]; if (memoSudoku[rightNumber - 1, y, x] == 0) { points.Add(new Tuple <int, int>(y, x)); } } } } return(points); }
private void Awake() { memoSudoku = new int[9, 9, 9]; sudokuMaker = new SudokuMaker(); if (Settings.PlayMode == 0) { (sudoku, fullSudoku) = sudokuMaker.MakeNewSudoku(); originalSudoku = (int[, ])sudoku.Clone(); } else if (Settings.PlayMode == 1 || Settings.PlayMode == 2) { fileManager.StartOpening(); } else if (Settings.PlayMode == 3) { if (DifficultySetter.Difficulty == 0) { int rand = UnityEngine.Random.Range(0, Settings.Easy_Cnt); fileManager.StartOpening($"easy{rand}"); sudoku = sudokuMaker.MakeConvertedSudoku(sudoku); } else if (DifficultySetter.Difficulty == 1) { int rand = UnityEngine.Random.Range(0, Settings.Medium_Cnt); fileManager.StartOpening($"medium{rand}"); sudoku = sudokuMaker.MakeConvertedSudoku(sudoku); } else if (DifficultySetter.Difficulty == 2) { int rand = UnityEngine.Random.Range(0, Settings.Hard_Cnt); fileManager.StartOpening($"hard{/*rand*/Settings.Hard_Cnt - 1}"); sudoku = sudokuMaker.MakeConvertedSudoku(sudoku); } } }