public void PlayerInAGameCanSubmitAnEvent()
        {
            SubmitGameEventResponse eventResponse = client.SubmitGameEvent(new SubmitGameEventRequest()
            {
                EventData = new GameEventRequest()
                {
                    EventData    = ByteString.CopyFromUtf8("MyEventData"),
                    OccursAtTick = 42,
                },
                RoomId = gameId,
            });

            Assert.AreEqual(eventResponse.Status.IsSuccess, true);
            Assert.IsTrue(eventResponse.EventId != null);

            // Submitting player can see their own events
            GetGameRoomEventsResponse gameEvents = client.GetGameRoomEvents(new GetGameRoomEventsRequest()
            {
                RoomId = gameId
            });

            Assert.AreEqual(gameEvents.Status.IsSuccess, true);
            Assert.AreEqual(1, gameEvents.GameEvents.Count);
            Assert.IsTrue(gameEvents.GameEvents.Any(it => it.Id == eventResponse.EventId));
        }