Пример #1
0
 public void Unsubscribe(TSceneObject sceneObject)
 {
     if (sceneObjects.Remove(sceneObject))
     {
         SubscriberRemoved?.Invoke(sceneObject);
     }
 }
 public void RemoveSubscriber(ISceneObject sceneObject)
 {
     if (subscribers.Remove(sceneObject))
     {
         SubscriberRemoved?.Invoke(sceneObject);
     }
 }
Пример #3
0
 public void RemoveSubscriber(IWebSocketConnection webSocketConnection)
 {
     if (_subscribers.TryRemove(webSocketConnection.Id, out IWebSocketConnection removedWebSocketConnection))
     {
         SubscriberRemoved?.Invoke(this, removedWebSocketConnection);
         _log(string.Format("connection {0} removed. Now {1} connections in the room",
                            removedWebSocketConnection.Id,
                            _subscribers.Count));
         _subscribersRemoved();
     }
     else
     {
         _log(string.Format("connection not removed(not exists). Now {1} connections in the room",
                            webSocketConnection.Id,
                            _subscribers.Count));
     }
 }