Пример #1
0
 public void GetEntranceDirection(SubStage subStage)
 {
     entranceDirection = subStage.GetForegroundDirection(playerModelObject.transform.position);
     subStageObject    = subStage;
     initModelAngle    = playerModelObject.transform.eulerAngles;
     curveTimer.Initialize();
 }
Пример #2
0
 /// <summary>
 /// 進行方向が同じかどうか
 /// </summary>
 /// <returns></returns>
 public bool IsChangeDirection()
 {
     return(entranceDirection == subStageObject.GetForegroundDirection(playerModelObject.transform.position));
 }