/// <summary>Create this particle group in the simulation with a shape pointer you already have /// Note: Used for concave fixtures or fixtures with more than 8 vertices /// They are broken up into several fixtures </summary> protected override void InitialiseWithShape(IntPtr shape) { SubPtrs.Add(LPAPIParticleGroups.CreateParticleGroup(sys.GetPtr(), getPartNum(), getGroupNum(), 0f, Strenght, AngularVelocity , LinearVelocity.x, LinearVelocity.y , shape , (int)(_Color.r * 255f), (int)(_Color.g * 255f), (int)(_Color.b * 255f), (int)(_Color.a * 255f) , Stride, LifeTime, UserData) ); }
/// <summary>Create this fixture in the simulation with a shape pointer you already have /// Note: Used for concave fixtures or fixtures with more than 8 vertices /// They are broken up into several fixtures </summary> protected override void InitialiseWithShape(IntPtr shape) { IntPtr fix = LPAPIFixture.AddFixture(body.GetPtr(), (int)Shapetype , shape , Density, actualFriction, actualRestitution, IsSensor, myIndex); LPAPIFixture.SetFixtureFilterData(fix, (Int16)CollisionGroupIndex, categoryBits, maskBits); SubPtrs.Add(fix); }