// Use this for initialization void Start() { Time.fixedDeltaTime = FixedDeltaTime; Muscles = new List <Muscle001> (); var musicles = GetComponentsInChildren <ConfigurableJoint>(); foreach (var m in musicles) { var muscle = new Muscle001 { Rigidbody = m.GetComponent <Rigidbody>(), Transform = m.GetComponent <Transform>(), ConfigurableJoint = m, Name = m.name, Group = FromName(m.name), }; muscle.Init(); Muscles.Add(muscle); } _muscleAnimator = FindObjectOfType <StyleTransfer001Animator>(); _brain = FindObjectOfType <Brain>(); }
// Use this for initialization void Start() { _master = GetComponent <StyleTransfer001Master>(); _styleAnimator = FindObjectOfType <StyleTransfer001Animator>(); }