private static void EventSink_StunRequest(StunRequestEventArgs e) { if (Core.AOS) { return; } Mobile m = e.Mobile; double anatValue = m.Skills[SkillName.Anatomy].Value; double wresValue = m.Skills[SkillName.Wrestling].Value; if (!HasFreeHands(m)) { m.SendLocalizedMessage(1004031); // You must have your hands free to attempt to stun your opponent. m.StunReady = false; } else if (anatValue >= 80.0 && wresValue >= 80.0) { m.DisruptiveAction(); m.StunReady = !m.StunReady; m.SendLocalizedMessage(m.StunReady ? 1019011 : 1019012); } else { m.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent. m.StunReady = false; } }
private static void EventSink_StunRequest(StunRequestEventArgs e) { Mobile m = e.Mobile; double anatValue = m.Skills[SkillName.Anatomy].Value; double wresValue = m.Skills[SkillName.Wrestling].Value; #region Dueling if (!Engines.ConPVP.DuelContext.AllowSpecialAbility(m, "Stun", true)) { return; } #endregion if (!HasFreeHands(m)) { m.SendLocalizedMessage(1004031); // You must have your hands free to attempt to stun your opponent. m.StunReady = false; } else if (anatValue >= 80.0 && wresValue >= 80.0) { m.DisruptiveAction(); m.StunReady = !m.StunReady; m.SendLocalizedMessage(m.StunReady ? 1019011 : 1019012); } else { m.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent. m.StunReady = false; } }
private static void EventSink_StunRequest(StunRequestEventArgs e) { Mobile m = e.Mobile; double anatValue = m.Skills[SkillName.Anatomy].Value; double wresValue = m.Skills[SkillName.Wrestling].Value; if (!HasFreeHands(m)) { m.SendLocalizedMessage(1004031); // You must have your hands free to attempt to stun your opponent. m.StunReady = false; } else if (m.Followers >= 4) { m.SendMessage("You have too many followers, breaking your concentration required to stun your target."); m.StunReady = false; } else if (anatValue >= 80.0 && wresValue >= 80.0) { m.DisruptiveAction(); m.StunReady = !m.StunReady; m.SendLocalizedMessage(m.StunReady ? 1019011 : 1019012); } else { m.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent. m.StunReady = false; } }
private static void EventSink_StunRequest(StunRequestEventArgs e) { if (Core.AOS) { return; } Mobile m = e.Mobile; m.StunReady = false; }
private static void EventSink_StunRequest(StunRequestEventArgs e) { /*Mobile m = e.Mobile; * * double anatValue = m.Skills[SkillName.Anatomy].Value; * double wresValue = m.Skills[SkillName.Wrestling].Value; * * if ( !HasFreeHands( m ) ) * { * //m.SendLocalizedMessage( 1004031 ); // You must have your hands free to attempt to stun your opponent. * m.StunReady = false; * } * else if ( anatValue >= 80.0 && wresValue >= 80.0 ) * { * m.DisruptiveAction(); * m.StunReady = !m.StunReady; * m.SendLocalizedMessage( m.StunReady ? 1019011 : 1019012 ); * } * else * { * //m.SendLocalizedMessage( 1004008 ); // You are not skilled enough to stun your opponent. * m.StunReady = false; * }*/ }
private static void EventSink_StunRequest( StunRequestEventArgs e ) { Mobile m = e.Mobile; double anatValue = m.Skills[SkillName.Anatomy].Value; double wresValue = m.Skills[SkillName.Wrestling].Value; if ( !HasFreeHands( m ) ) { m.SendLocalizedMessage( 1004031 ); // You must have your hands free to attempt to stun your opponent. m.StunReady = false; } else if ( anatValue >= 80.0 && wresValue >= 80.0 ) { m.DisruptiveAction(); m.StunReady = !m.StunReady; m.SendLocalizedMessage( m.StunReady ? 1019011 : 1019012 ); } else { m.SendLocalizedMessage( 1004008 ); // You are not skilled enough to stun your opponent. m.StunReady = false; } }
private static void EventSink_StunRequest( StunRequestEventArgs e ) { if ( Core.AOS ) return; Mobile m = e.Mobile; #region Dueling if ( !Engines.ConPVP.DuelContext.AllowSpecialAbility( m, "Stun", true ) ) return; #endregion double anatValue = m.Skills[SkillName.Anatomy].Value; double wresValue = m.Skills[SkillName.Wrestling].Value; if ( !HasFreeHands( m ) ) { m.SendLocalizedMessage( 1004031 ); // You must have your hands free to attempt to stun your opponent. m.StunReady = false; } else if ( anatValue >= 80.0 && wresValue >= 80.0 ) { m.DisruptiveAction(); m.StunReady = !m.StunReady; m.SendLocalizedMessage( m.StunReady ? 1019011 : 1019012 ); } else { m.SendLocalizedMessage( 1004008 ); // You are not skilled enough to stun your opponent. m.StunReady = false; } }
public void InvokeStunRequest( StunRequestEventArgs e ) { if ( StunRequest != null ) StunRequest( e ); }
private static void EventSink_StunRequest( StunRequestEventArgs e ) { Mobile m = e.Mobile; if ( !Engines.ConPVP.DuelContext.AllowSpecialAbility( m, "Stun", true ) ) return; if (m.IsT2A) return; double anatValue = m.Skills[SkillName.Anatomy].Value; double wresValue = m.Skills[SkillName.Wrestling].Value; if ( !HasFreeHands( m ) ) { m.SendLocalizedMessage( 1004031 ); // You must have your hands free to attempt to stun your opponent. m.StunReady = false; } else if ( m.Followers >= 4 ) { m.SendMessage( "You have too many followers and cannot concentration on stunning your target." ); m.StunReady = false; } else if ( anatValue >= 80.0 && wresValue >= 80.0 ) { m.DisruptiveAction(); m.StunReady = !m.StunReady; m.SendLocalizedMessage( m.StunReady ? 1019011 : 1019012 ); } else { m.SendLocalizedMessage( 1004008 ); // You are not skilled enough to stun your opponent. m.StunReady = false; } }
private static void EventSink_StunRequest( StunRequestEventArgs e ) { Mobile m = e.Mobile; double anatValue = m.Skills[SkillName.Anatomy].Value; double wresValue = m.Skills[SkillName.Wrestling].Value; bool cannotStun = (m.Region is CustomRegion && ((CustomRegion)m.Region).CannotStun); if ( cannotStun ) { m.SendMessage("You cannot use stun here."); m.StunReady = false; } else if ( !HasFreeHands( m ) ) { m.SendLocalizedMessage( 1004031 ); // You must have your hands free to attempt to stun your opponent. m.StunReady = false; } else if ( m.Followers >= 4 ) { m.SendMessage( "You have too many followers, breaking your concentration required to stun your target." ); m.StunReady = false; } else if ( anatValue >= 80.0 && wresValue >= 80.0 ) { m.DisruptiveAction(); m.StunReady = !m.StunReady; m.SendLocalizedMessage( m.StunReady ? 1019011 : 1019012 ); } else { m.SendLocalizedMessage( 1004008 ); // You are not skilled enough to stun your opponent. m.StunReady = false; } }