Пример #1
0
    void OnTriggerEnter(Collider other)
    {
        if (!isServer || triggered)
        {
            return;
        }
        var otherCharacter = other.GetComponent <NetworkCharacter>();

        if (otherCharacter && otherCharacter.Team == GameEnum.TeamType.Hunter)
        {
            triggered = true;
            var args = new StunArgument();
            args.time = trapStunTime;

            otherCharacter.Perform("StopMovement", other.gameObject, null);
            otherCharacter.Perform("Stun", other.gameObject, args);

            ActivateTrap(otherCharacter.gameObject);
            RpcActivateTrap(otherCharacter.netId);

            Invoke("Byebye", trapStunTime);
        }
    }
Пример #2
0
    void OnTriggerEnter(Collider other)
    {
        if (!isServer)
        {
            return;
        }

        if (other.gameObject.tag == "PowerSource")
        {
            return;
        }

        if (other.gameObject.tag == "AreaVolume")
        {
            return;
        }

        if (other.gameObject.tag == "Smoke")
        {
            return;
        }

        var otherCharacter = other.GetComponent <NetworkCharacter>();
        var duration       = 0.3f;

        if (otherCharacter && otherCharacter.Team == GameEnum.TeamType.Survivor)
        {
            var dir    = (transform.position - origin).normalized;
            var offset = dir * HookedObjectDestinationOffsetRatio;
            duration = Mathf.Min(Vector3.Distance(transform.position, origin) / hookSpeed, duration);

            var args = new StunArgument();
            args.time = duration + additionalStunTime;
            otherCharacter.Perform("Stun", gameObject, args);
            otherCharacter.MoveTo(hunter.transform.position + offset, MoveMethod.Tween, duration);

            if (hitSheepAudio)
            {
                hitSheepAudio.Play();
            }
            RpcPlayHitSheepAudio();
            GetComponent <Rigidbody>().velocity = -GetComponent <Rigidbody>().velocity;
        }
        else
        {
            if (hitObjectAudio)
            {
                hitObjectAudio.Play();
            }
            RpcPlayHitObjectAudio();
            GetComponent <Rigidbody>().velocity = Vector3.zero;
        }

        hunter.GetComponent <HunterSkills>().ReturnHook();
        GetComponent <Collider>().enabled = false;

        LevelManager.Singleton.DestoryNetworkObject(gameObject, duration);

        //NetworkServer.Destroy(gameObject);
        //Destroy(gameObject);
    }