protected void SetItem(ref int cnt) { CharaData chara = this.GetChara(ref cnt); if (chara == null) { return; } string[] args1 = this.args; int num1; cnt = (num1 = cnt) + 1; int index1 = num1; int nameHash = int.Parse(args1[index1]); StuffItemInfo itemInfo = Singleton <Resources> .Instance.GameInfo.FindItemInfo(nameHash); if (itemInfo == null) { Debug.LogError((object)string.Format("Item none:{0}", (object)nameHash)); } else { string[] args2 = this.args; int num2; cnt = (num2 = cnt) + 1; int index2 = num2; int result; if (!int.TryParse(args2[index2], out result)) { Debug.LogError((object)string.Format("Num none:{0}[{1}]:{2}", (object)"args", (object)(cnt - 1), (object)this.args[cnt - 1])); result = 1; } this.ItemListProc(itemInfo, chara.data.characterInfo.ItemList, new StuffItem(itemInfo.CategoryID, itemInfo.ID, result)); } }
public static bool AddItemVars(this TextScenario self, StuffItem Item) { Dictionary <string, ValData> vars = self.Vars; string index1 = nameof(Item); StuffItemInfo stuffItemInfo = (StuffItemInfo)null; if (Item != null && Singleton <Resources> .IsInstance()) { stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(Item.CategoryID, Item.ID); } vars[index1] = new ValData((object)(stuffItemInfo?.Name ?? string.Empty)); Dictionary <string, ValData> dictionary = vars; string index2 = string.Format("{0}.Hash", (object)index1); int? nameHash = stuffItemInfo?.nameHash; ValData valData = new ValData((object)(!nameHash.HasValue ? -1 : nameHash.Value)); dictionary[index2] = valData; if (Item == null) { return(false); } vars[string.Format("{0}.{1}", (object)index1, (object)"CategoryID")] = new ValData((object)Item.CategoryID); vars[string.Format("{0}.{1}", (object)index1, (object)"ID")] = new ValData((object)Item.ID); vars[string.Format("{0}.{1}", (object)index1, (object)"Count")] = new ValData((object)Item.Count); return(true); }
public void ResetFollowPercentage() { this.FollowPercentage = 0.0f; FishFoodInfo selectedFishFood = MapUIContainer.FishingUI.SelectedFishFood; if (selectedFishFood == null) { return; } FishInfo fishInfo = this.fish.fishInfo; StuffItemInfo stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(fishInfo.CategoryID, fishInfo.ItemID); if (stuffItemInfo == null) { return; } Dictionary <int, Dictionary <int, float> > hitBaseRangeTable = Singleton <Resources> .Instance.Fishing.FishHitBaseRangeTable; int grade = (int)stuffItemInfo.Grade; Dictionary <int, float> dictionary; float num; if (!hitBaseRangeTable.TryGetValue(fishInfo.SizeID, out dictionary) || !dictionary.TryGetValue(grade, out num)) { return; } float element = (float)selectedFishFood.RarelityHitRange.GetElement <int>(grade); this.FollowPercentage = Mathf.Clamp(num + element, 0.0f, 100f); }
public VendItemInfo(StuffItemInfo info, VendData.Param param) : this(info) { this.Rate = param.Rate; this.Stocks = param.Stocks; this.Percent = param.Percent; }
public void SetPlantItemForAll(StuffItem item, int count) { StuffItemInfo stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(item.CategoryID, item.ID); if (stuffItemInfo == null) { Debug.LogError((object)string.Format("Item not Find\n[{0}:{1}][{2}:{3}]", (object)"CategoryID", (object)item.CategoryID, (object)"ID", (object)item.ID), (Object)this); } else { int num = 0; for (int index = 0; index < this._plantList.Count; ++index) { if (this._plantList[index] == null) { if (num++ >= count) { break; } AIProject.SaveData.Environment.PlantInfo plantInfo = Singleton <Resources> .Instance.GameInfo.GetPlantInfo(stuffItemInfo.nameHash); this._plantIcons[index].info = plantInfo; this._plantList[index] = plantInfo; } } } }
protected override void OnAwake(PlayerActor player) { player.SetActiveOnEquipedItem(false); player.ChaControl.setAllLayerWeight(0.0f); this.isEnd = false; this.isWait = (Func <PlayerActor, bool>)null; this.isNextEnabled = false; if (this.disposable != null) { this.disposable.Clear(); } this.disposable = new CompositeDisposable(); if (Object.op_Equality((Object)(this.hasAnimal = player.Animal), (Object)null)) { this.isEnd = true; this.ToErrorEnd(player); } else { this.animalName = this.hasAnimal.Name; this.isCameraBlend = true; this.getPercent = 30f; if (this.hasAnimal is WildGround) { this.getPercent = (this.hasAnimal as WildGround).GetPercent; } this.getAnimalFlag = (double)Random.Range(0.0f, 100f) <= (double)this.getPercent; if (this.getAnimalFlag && Singleton <Resources> .IsInstance() && Singleton <Manager.Map> .IsInstance()) { List <StuffItem> itemList = Singleton <Manager.Map> .Instance.Player?.PlayerData?.ItemList; if (itemList != null) { this.getIteminfo = this.hasAnimal.ItemInfo; if (this.getIteminfo != null) { this.addItem = new StuffItem(this.getIteminfo.CategoryID, this.getIteminfo.ID, 1); itemList.AddItem(this.addItem); } } } if (Singleton <Manager.Map> .IsInstance()) { List <StuffItem> itemList = Singleton <Manager.Map> .Instance.Player?.PlayerData?.ItemList; if (itemList != null && this.hasAnimal is WildGround) { ItemIDKeyPair getItemId = (this.hasAnimal as WildGround).GetItemID; itemList.RemoveItem(new StuffItem(getItemId.categoryID, getItemId.itemID, 1)); } } MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.None); if (this.hasAnimal.AnimalType == AnimalTypes.Cat || this.hasAnimal.AnimalType == AnimalTypes.Chicken) { this.Initialize(player); } else { this.ToErrorEnd(player); } } }
public ItemNodeUI AddItemNode(int id, StuffItem item) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type ItemListUI.\u003CAddItemNode\u003Ec__AnonStorey2 nodeCAnonStorey2 = new ItemListUI.\u003CAddItemNode\u003Ec__AnonStorey2(); // ISSUE: reference to a compiler-generated field nodeCAnonStorey2.id = id; // ISSUE: reference to a compiler-generated field nodeCAnonStorey2.\u0024this = this; StuffItemInfo itemInfo = ItemNodeUI.GetItemInfo(item); if (itemInfo == null) { return((ItemNodeUI)null); } GameObject gameObject = itemInfo.isNone ? ItemListUI.SystemNode : this.OptionNode; // ISSUE: reference to a compiler-generated field nodeCAnonStorey2.opt = (ItemNodeUI)((GameObject)Object.Instantiate <GameObject>((M0)gameObject, this.itemParent)).GetComponent <ItemNodeUI>(); // ISSUE: reference to a compiler-generated field nodeCAnonStorey2.opt.Bind(item, itemInfo); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method DisposableExtensions.AddTo <IDisposable>((M0)ObservableExtensions.Subscribe <PointerEventData>((IObservable <M0>)nodeCAnonStorey2.opt.onEnter, (Action <M0>) new Action <PointerEventData>(nodeCAnonStorey2.\u003C\u003Em__0)), (Component)this); // ISSUE: reference to a compiler-generated field // ISSUE: method pointer ((UnityEvent)nodeCAnonStorey2.opt.OnClick).AddListener(new UnityAction((object)nodeCAnonStorey2, __methodptr(\u003C\u003Em__1))); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field this._optionTable.Add(nodeCAnonStorey2.id, nodeCAnonStorey2.opt); // ISSUE: reference to a compiler-generated field return(nodeCAnonStorey2.opt); }
protected override void ItemListProc( StuffItemInfo itemInfo, List <StuffItem> itemList, StuffItem stuffItem) { Debug.Log((object)string.Format("AddItem:{0}x{1}", (object)itemInfo.Name, (object)stuffItem.Count)); itemList.AddItem(stuffItem); }
public VendItemInfo(StuffItemInfo info, VendSpecialData.Param param) : this(info) { this.Rate = param.Rate; this.Stocks = new int[1] { param.Stock }; }
public virtual void Refresh(StuffItem item) { StuffItemInfo itemInfo = this.GetItemInfo(item); this._itemName.set_text(itemInfo.Name); this._flavorText.set_text(itemInfo.Explanation); this.Refresh(item.Count); }
public override void Refresh(StuffItem item) { this._item = item; StuffItemInfo stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(item.CategoryID, item.ID); this.itemName = stuffItemInfo.Name; ((ReactiveProperty <int>) this._createSum).SetValueAndForceNotify(0); this._flavorText.set_text(stuffItemInfo.Explanation); this.Refresh(item.Count); }
public override void Refresh(StuffItem item) { StuffItemInfo stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(item.CategoryID, item.ID); this._itemName.set_text(stuffItemInfo.Name); this._flavorText.set_text(stuffItemInfo.Explanation); if (Object.op_Inequality((Object)this._infoLayout, (Object)null)) { this._infoLayout.SetActive(stuffItemInfo.isTrash); } this.Refresh(item.Count); }
public void Refresh(StuffItem item) { StuffItemInfo stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(item.CategoryID, item.ID); this._itemName.set_text(stuffItemInfo.Name); this._flavorText.set_text(stuffItemInfo.Explanation); if (Object.op_Inequality((Object)this._trashField, (Object)null)) { this._trashField.SetActive(stuffItemInfo.isTrash); } this._countViewer.MaxCount = Mathf.Max(item.Count, 1); this._countViewer.ForceCount = Mathf.Clamp(this._countViewer.Count, 1, this._countViewer.MaxCount); }
public bool UpdateUI(Manager.Housing.LoadInfo _loadInfo) { bool flag = true; if (((IList <Manager.Housing.RequiredMaterial>)_loadInfo.requiredMaterials).IsNullOrEmpty <Manager.Housing.RequiredMaterial>()) { foreach (MaterialUI.MaterialInfo materialInfo in this.materialInfos) { materialInfo.Active = false; } return(true); } for (int index = 0; index < this.materialInfos.Length; ++index) { Manager.Housing.RequiredMaterial requiredMaterial = _loadInfo.requiredMaterials.SafeGet <Manager.Housing.RequiredMaterial>(index); if (requiredMaterial == null) { this.materialInfos[index].Active = false; } else { StuffItemInfo stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(requiredMaterial.category, requiredMaterial.no); if (stuffItemInfo == null) { this.materialInfos[index].Active = false; } else { int _num = 0; StuffItem stuffItem1 = new StuffItem(requiredMaterial.category, requiredMaterial.no, 0); StuffItem stuffItem2 = Singleton <Manager.Map> .Instance.Player.PlayerData.ItemList.FindItem(stuffItem1); if (stuffItem2 != null) { _num += stuffItem2.Count; } StuffItem stuffItem3 = Singleton <Game> .Instance.Environment.ItemListInStorage.FindItem(stuffItem1); if (stuffItem3 != null) { _num += stuffItem3.Count; } flag &= this.materialInfos[index].Set(stuffItemInfo.Name, _num, requiredMaterial.num); this.materialInfos[index].Active = true; } } } return(flag); }
public void Refresh(CraftUI craftUI) { this.itemListUI.ClearItems(); this.ResetScroll(); craftUI.SetID(this._id); // ISSUE: object of a compiler-generated type is created foreach (\u003C\u003E__AnonType18 <KeyValuePair <int, RecipeDataInfo[]>, int> anonType18 in ((IEnumerable <KeyValuePair <int, RecipeDataInfo[]> >) this._info).Select <KeyValuePair <int, RecipeDataInfo[]>, \u003C\u003E__AnonType18 <KeyValuePair <int, RecipeDataInfo[]>, int> >((Func <KeyValuePair <int, RecipeDataInfo[]>, int, \u003C\u003E__AnonType18 <KeyValuePair <int, RecipeDataInfo[]>, int> >)((p, i) => new \u003C\u003E__AnonType18 <KeyValuePair <int, RecipeDataInfo[]>, int>(p, i)))) { int hash = anonType18.p.Key; RecipeDataInfo[] recipeInfo = anonType18.p.Value; StuffItemInfo itemInfo = Singleton <Resources> .Instance.GameInfo.FindItemInfo(hash); this.itemListUI.AddItemNode(anonType18.i, new CraftItemNodeUI.StuffItemInfoPack(itemInfo, (Func <CraftItemNodeUI.Possible>)(() => CraftViewer.Possible(craftUI.checkStorages, hash, recipeInfo))), recipeInfo); } }
public void Refresh(StuffItem item) { StuffItemInfo stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(item.CategoryID, item.ID); bool flag = true; if (this.mode == ShopInfoPanelUI.Mode.Inventory && !stuffItemInfo.isTrash) { flag = false; } ((Selectable)this._decideButton).set_interactable(flag); this._itemName.set_text(stuffItemInfo.Name); this._flavorText.set_text(stuffItemInfo.Explanation); this._countViewer.MaxCount = Mathf.Max(item.Count, 1); this._countViewer.ForceCount = Mathf.Clamp(this._countViewer.Count, 1, this._countViewer.MaxCount); }
private void InvokePresent(int count) { StuffItemInfo stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(this._categoryID, this._itemID); PlayerActor player = Singleton <Manager.Map> .Instance.Player; int num = 0; while (num < count) { ++num; } StuffItem stuffItem = new StuffItem(stuffItemInfo.CategoryID, stuffItemInfo.ID, count); this.Target.AgentData.ItemList.AddItem(stuffItem); player.PlayerData.ItemList.RemoveItem(stuffItem); }
public void SetPlantItem(StuffItem item) { StuffItemInfo stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(item.CategoryID, item.ID); if (stuffItemInfo == null) { Debug.LogError((object)string.Format("Item not Find\n[{0}:{1}][{2}:{3}]", (object)"CategoryID", (object)item.CategoryID, (object)"ID", (object)item.ID), (Object)this); } else { AIProject.SaveData.Environment.PlantInfo plantInfo = Singleton <Resources> .Instance.GameInfo.GetPlantInfo(stuffItemInfo.nameHash); this.currentIcon.info = plantInfo; this._plantList[this._currentIndex] = plantInfo; } }
public void AttachItem( ItemListController sender, ItemListController receiver, int currentID, ItemNodeUI itemUI, ButtonType buttonType) { this.ClearItemInfo(); if (sender == null || receiver == null) { this.IsActiveControl = false; } else if (!Singleton <Resources> .IsInstance() || Object.op_Equality((Object)itemUI, (Object)null) || (itemUI.Item == null || itemUI.Item.Count <= 0)) { this.IsActiveControl = false; } else { StuffItem stuffItem = itemUI.Item; StuffItemInfo stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(stuffItem.CategoryID, stuffItem.ID); if (stuffItemInfo == null) { this.IsActiveControl = false; } else { this.SetItemInfo(sender, receiver, itemUI, currentID, buttonType); this.InputNumber = 1; this.RefreshUI(); this._itemNameText.set_text(stuffItemInfo.Name); this._flavorText.set_text(stuffItemInfo.Explanation); int num = (int)buttonType; for (int index = 0; index < this._buttons.Length; ++index) { Button element = this._buttons.GetElement <Button>(index); if (!Object.op_Equality((Object)element, (Object)null) && ((Component)element).get_gameObject().get_activeSelf() != (index == num)) { ((Component)element).get_gameObject().SetActive(index == num); } } this.IsActiveControl = true; } } }
protected override void EnterDepop() { this.AutoChangeAnimation = false; StuffItemInfo _itemInfo = this.ItemInfo; StuffItem _addItem = (StuffItem)null; if (_itemInfo != null) { _addItem = new StuffItem(_itemInfo.CategoryID, _itemInfo.ID, 1); } PlayerActor playerActor = !Singleton <Manager.Map> .IsInstance() ? (PlayerActor)null : Singleton <Manager.Map> .Instance.Player; if ((!Object.op_Inequality((Object)playerActor, (Object)null) ? (List <StuffItem>)null : playerActor.PlayerData?.ItemList) != null && _addItem != null) { playerActor.PlayerData.ItemList.AddItem(_addItem); } if (Singleton <Resources> .IsInstance()) { AnimalDefinePack animalDefinePack = Singleton <Resources> .Instance.AnimalDefinePack; if (Object.op_Inequality((Object)animalDefinePack, (Object)null)) { AudioSource audioSource = this.Play3DSound(animalDefinePack.SoundID.MechaStartup); if (Object.op_Inequality((Object)audioSource, (Object)null)) { audioSource.Stop(); ((Component)audioSource).get_transform().SetPositionAndRotation(this.Position, this.Rotation); audioSource.Play(); } } } this.PlayInAnim(AnimationCategoryID.Etc, 1, (System.Action)(() => { this.AutoChangeAnimation = true; if (_itemInfo != null && _addItem != null) { MapUIContainer.AddSystemItemLog(_itemInfo, _addItem.Count, true); } else { MapUIContainer.AddNotify(MapUIContainer.ItemGetEmptyText); } this.SetState(AnimalState.Destroyed, (System.Action)null); })); }
public static CraftUI.CreateItem CreateCheck( IReadOnlyDictionary <int, RecipeDataInfo[]> targetTable, IReadOnlyCollection <IReadOnlyCollection <StuffItem> > storages) { // ISSUE: object of a compiler-generated type is created Dictionary <int, RecipeDataInfo[]> dictionary = ((IEnumerable <KeyValuePair <int, RecipeDataInfo[]> >)targetTable).Select <KeyValuePair <int, RecipeDataInfo[]>, \u003C\u003E__AnonType11 <int, RecipeDataInfo[]> >((Func <KeyValuePair <int, RecipeDataInfo[]>, \u003C\u003E__AnonType11 <int, RecipeDataInfo[]> >)(v => new \u003C\u003E__AnonType11 <int, RecipeDataInfo[]>(v.Key, CraftUI.Possible(storages, v.Value)))).Where <\u003C\u003E__AnonType11 <int, RecipeDataInfo[]> >((Func <\u003C\u003E__AnonType11 <int, RecipeDataInfo[]>, bool>)(v => ((IEnumerable <RecipeDataInfo>)v.Value).Any <RecipeDataInfo>())).ToDictionary <\u003C\u003E__AnonType11 <int, RecipeDataInfo[]>, int, RecipeDataInfo[]>((Func <\u003C\u003E__AnonType11 <int, RecipeDataInfo[]>, int>)(v => v.Key), (Func <\u003C\u003E__AnonType11 <int, RecipeDataInfo[]>, RecipeDataInfo[]>)(v => v.Value)); if (!dictionary.Any <KeyValuePair <int, RecipeDataInfo[]> >()) { return((CraftUI.CreateItem)null); } KeyValuePair <int, RecipeDataInfo[]> keyValuePair = dictionary.Shuffle <KeyValuePair <int, RecipeDataInfo[]> >().First <KeyValuePair <int, RecipeDataInfo[]> >(); StuffItemInfo itemInfo = Singleton <Resources> .Instance.GameInfo.FindItemInfo(keyValuePair.Key); return(new CraftUI.CreateItem() { info = ((IEnumerable <RecipeDataInfo>)keyValuePair.Value).Shuffle <RecipeDataInfo>().First <RecipeDataInfo>(), item = new StuffItem(itemInfo.CategoryID, itemInfo.ID, 0) }); }
public override void Do() { base.Do(); int num1 = 0; string[] args1 = this.args; int index1 = num1; int num2 = index1 + 1; int nameHash = int.Parse(args1[index1]); StuffItemInfo itemInfo = Singleton <Resources> .Instance.GameInfo.FindItemInfo(nameHash); if (itemInfo == null) { Debug.LogError((object)string.Format("Item none:{0}", (object)nameHash)); } else { string[] args2 = this.args; int index2 = num2; int num3 = index2 + 1; int result; if (!int.TryParse(args2[index2], out result)) { Debug.LogError((object)string.Format("Num none:{0}[{1}]:{2}", (object)"args", (object)(num3 - 1), (object)this.args[num3 - 1])); result = 1; } StuffItem addItem = new StuffItem(itemInfo.CategoryID, itemInfo.ID, result); if (this.AddItem(Singleton <Manager.Map> .Instance.Player.PlayerData.ItemList, Singleton <Manager.Map> .Instance.Player.PlayerData.InventorySlotMax, addItem, result)) { Debug.Log((object)string.Format("AddItem(Inventory):{0}x{1}", (object)itemInfo.Name, (object)result)); } else if (this.AddItem(Singleton <Game> .Instance.Environment.ItemListInStorage, Singleton <Resources> .Instance.DefinePack.ItemBoxCapacityDefines.StorageCapacity, addItem, result)) { Debug.Log((object)string.Format("AddItem(ItemBox):{0}x{1}", (object)itemInfo.Name, (object)result)); } else { Debug.LogError((object)string.Format("AddItem(Failed):{0}x{1}", (object)itemInfo.Name, (object)result)); } } }
public override void Do() { base.Do(); int cnt = 0; CharaData chara = this.GetChara(ref cnt); if (chara == null) { return; } Tuple <StuffItemInfo, int> advScroungeInfo = Singleton <Resources> .Instance.GameInfo.GetAdvScroungeInfo(chara.chaCtrl); StuffItemInfo stuffItemInfo = advScroungeInfo.Item1; int num = advScroungeInfo.Item2; this.scenario.AddItemVars(stuffItemInfo, num); chara.data.agentActor.AgentData.ItemScrounge.Set((IReadOnlyCollection <StuffItem>) new StuffItem[1] { new StuffItem(stuffItemInfo.CategoryID, stuffItemInfo.ID, num) }); }
public static bool AddItemVars(this TextScenario self, StuffItemInfo Item, int Count) { Dictionary <string, ValData> vars = self.Vars; string index1 = nameof(Item); vars[index1] = new ValData((object)(Item?.Name ?? string.Empty)); Dictionary <string, ValData> dictionary = vars; string index2 = string.Format("{0}.Hash", (object)index1); int? nameHash = Item?.nameHash; ValData valData = new ValData((object)(!nameHash.HasValue ? -1 : nameHash.Value)); dictionary[index2] = valData; if (Item == null) { return(false); } vars[string.Format("{0}.{1}", (object)index1, (object)"CategoryID")] = new ValData((object)Item.CategoryID); vars[string.Format("{0}.{1}", (object)index1, (object)"ID")] = new ValData((object)Item.ID); vars[string.Format("{0}.{1}", (object)index1, (object)nameof(Count))] = new ValData((object)Count); return(true); }
private bool CheckHadItem(int id, int mode, ref List <HSceneSpriteHitem.HitemInfo> hitemInfos) { foreach (StuffItem stuffItem in mode != 0 ? Singleton <Game> .Instance.Environment.ItemListInStorage : Singleton <Manager.Map> .Instance.Player.PlayerData.ItemList) { if (stuffItem.CategoryID == this.ItemCategory && stuffItem.ID == id) { StuffItemInfo stuffItemInfo = Singleton <Resources> .Instance.GameInfo.GetItem(stuffItem.CategoryID, id); if (stuffItemInfo != null) { HSceneSpriteHitem.HitemInfo hitemInfo; hitemInfo.id = stuffItemInfo.ID; hitemInfo.iconId = stuffItemInfo.IconID; hitemInfo.ItemName = stuffItemInfo.Name; hitemInfo.ExplanatoryText = stuffItemInfo.Explanation; hitemInfos.Add(hitemInfo); return(true); } } } return(false); }
protected override void InitializeCommandLabels() { if (!((IReadOnlyList <CommandLabel.CommandInfo>) this.getLabels).IsNullOrEmpty <CommandLabel.CommandInfo>()) { return; } CommonDefine commonDefine = !Singleton <Resources> .IsInstance() ? (CommonDefine)null : Singleton <Resources> .Instance.CommonDefine; CommonDefine.CommonIconGroup commonIconGroup = !Object.op_Inequality((Object)commonDefine, (Object)null) ? (CommonDefine.CommonIconGroup)null : commonDefine.Icon; this.getLabels = new CommandLabel.CommandInfo[1] { new CommandLabel.CommandInfo() { Text = "捕まえる", Transform = ((Component)this).get_transform(), IsHold = false, Icon = (Sprite)null, TargetSpriteInfo = commonIconGroup?.CharaSpriteInfo, Event = (Action)(() => { StuffItemInfo itemInfo = this.ItemInfo; if (itemInfo != null) { StuffItem stuffItem = new StuffItem(itemInfo.CategoryID, itemInfo.ID, 1); Singleton <Manager.Map> .Instance.Player.PlayerData.ItemList.AddItem(stuffItem); MapUIContainer.AddSystemItemLog(itemInfo, stuffItem.Count, true); } else { MapUIContainer.AddNotify(MapUIContainer.ItemGetEmptyText); } this.Destroy(); }) } }; }
private void UISetting() { this.IsImpossible = true; this.usedItems.Clear(); ReadOnlyDictionary <int, RequestInfo> requestTable = Singleton <Resources> .Instance.PopupInfo.RequestTable; this.requestInfo = (RequestInfo)null; RequestInfo requestInfo; if (!requestTable.TryGetValue(this.RequestID, ref requestInfo)) { this.HideElements(); } else { this.requestInfo = requestInfo; int index1 = !Singleton <GameSystem> .IsInstance() ? 0 : Singleton <GameSystem> .Instance.languageInt; this.messageText.set_text(requestInfo.Title.GetElement <string>(index1) ?? string.Empty); switch (requestInfo.Type) { case 0: this.requestCanvasGroup0.set_alpha(1f); this.requestCanvasGroup1.set_alpha(0.0f); this.requestCanvasGroup2.set_alpha(0.0f); this.requestText.set_text(string.Empty); Resources.GameInfoTables gameInfo = Singleton <Resources> .Instance.GameInfo; List <StuffItem> itemList = Singleton <Manager.Map> .Instance.Player.PlayerData.ItemList; int itemSlotMax = Singleton <Resources> .Instance.DefinePack.MapDefines.ItemSlotMax; bool flag1 = !requestInfo.Items.IsNullOrEmpty <Tuple <int, int, int> >(); for (int index2 = 0; index2 < this.requestElements.Length; ++index2) { bool flag2 = requestInfo.Items.Length <= index2; this.requestElements[index2].canvas.set_alpha(!flag2 ? 1f : 0.0f); if (!flag2) { int category = requestInfo.Items[index2].Item1; int id = requestInfo.Items[index2].Item2; int count = requestInfo.Items[index2].Item3; this.usedItems.Add(new StuffItem(category, id, count)); StuffItemInfo stuffItemInfo = gameInfo.GetItem(category, id); this.requestElements[index2].name.set_text(stuffItemInfo.Name); int num = 0; foreach (StuffItem stuffItem in itemList) { if (stuffItem.CategoryID == category && stuffItem.ID == id) { num += stuffItem.Count; } } this.requestElements[index2].count.set_text(itemSlotMax >= num ? string.Format("{0}", (object)num) : string.Format("{0}+", (object)itemSlotMax)); this.requestElements[index2].need.set_text(count.ToString()); bool flag3 = num < count; ((Graphic)this.requestElements[index2].count).set_color(!flag3 ? this.whiteColor : this.redColor); if (flag3) { flag1 = false; } } } if (((Component)this.submitButton).get_gameObject().get_activeSelf() != flag1) { ((Component)this.submitButton).get_gameObject().SetActive(flag1); } this.IsImpossible = !flag1; break; case 1: this.requestCanvasGroup0.set_alpha(0.0f); this.requestCanvasGroup1.set_alpha(1f); this.requestCanvasGroup2.set_alpha(0.0f); this.requestText.set_text(requestInfo.Message.GetElement <string>(index1) ?? string.Empty); if (!((Component)this.submitButton).get_gameObject().get_activeSelf()) { break; } ((Component)this.submitButton).get_gameObject().SetActive(false); break; case 2: this.requestCanvasGroup0.set_alpha(0.0f); this.requestCanvasGroup1.set_alpha(0.0f); this.requestCanvasGroup2.set_alpha(1f); this.requestText.set_text(string.Empty); int num1 = Manager.Map.GetTotalAgentFlavorAdditionAmount(); int?nullable = requestInfo.Items.GetElement <Tuple <int, int, int> >(0)?.Item1; int num2 = !nullable.HasValue ? 9999 : nullable.Value; if (Singleton <Resources> .IsInstance()) { Dictionary <int, int> additionBorderTable = Singleton <Resources> .Instance.PopupInfo.RequestFlavorAdditionBorderTable; if (!additionBorderTable.IsNullOrEmpty <int, int>()) { foreach (KeyValuePair <int, int> keyValuePair in additionBorderTable) { if (keyValuePair.Key < this.RequestID) { num1 -= keyValuePair.Value; } else { break; } } if (num1 < 0) { num1 = 0; } } } this.leftText_Type2.set_text(string.Format("{0}", (object)num1)); this.rightText_Type2.set_text(string.Format("{0}", (object)num2)); ((Graphic)this.leftText_Type2).set_color(num1 >= num2 ? this.whiteColor : this.redColor); if (!((Component)this.submitButton).get_gameObject().get_activeSelf()) { break; } ((Component)this.submitButton).get_gameObject().SetActive(false); break; default: this.HideElements(); break; } } }
private VendItemInfo(StuffItemInfo info) { this.info = info; }
static void Draw_List_Item(StuffItemInfo skill, Dictionary <int, int> list, List <StuffItem> items, int category) { GUILayout.BeginHorizontal(); { GUILayout.Label($"[{skill.ID}] {skill.Name.Translate()}"); if (list.ContainsValue(skill.ID)) { if (GUILayout.Button("-", removeStyle, GUILayout.Width(24f))) { int key = list.FirstOrDefault(v => v.Value == skill.ID).Key; if (key < 5) { list[key] = -1; } else { list.Remove(key); } if (ConsumeItem.Value) { StuffItem item = items.Find(v => v.CategoryID == category && v.ID == skill.ID ); if (item == null) { item = new StuffItem(skill.CategoryID, skill.ID, 0); items.Add(item); } item.Count++; } } } else { StuffItem item = items.Find(v => v.CategoryID == category && v.ID == skill.ID ); if (item != null) { if (GUILayout.Button("+", addStyle, GUILayout.Width(24f))) { if (list.ContainsValue(-1)) { int key = list.FirstOrDefault(v => v.Value == -1).Key; list[key] = skill.ID; } else { list[list.Count] = skill.ID; } if (ConsumeItem.Value) { item.Count--; if (item.Count <= 0) { items.Remove(item); } } } } } } GUILayout.EndHorizontal(); }
protected abstract void ItemListProc( StuffItemInfo itemInfo, List <StuffItem> itemList, StuffItem stuffItem);