private void InitScene() { _Scene = GameObject.FindObjectOfType <StudioScene>(); }
protected override void OnStart() { studioScene = FindObjectOfType <StudioScene>(); additionalCullingMask = LayerMask.GetMask("Studio/Select"); }
private void InitScene() { _Scene = GameObject.FindObjectOfType <StudioScene>(); }
protected override void OnStart() { studioScene = FindObjectOfType <StudioScene>(); additionalCullingMask = LayerMask.GetMask("Studio/Select"); }