Пример #1
0
    // Update is called once per frame
    void Update()
    {
        myStudent = GameObject.Find("battleBackground").GetComponent<BattleButtonManage>().CurrentMine;
        enemyStudent = GameObject.Find("battleBackground").GetComponent<BattleButtonManage>().CurrentEnemy;
        if (myStudent.retStuStatus() == status.fire)
            blend = 0;
        else if (myStudent.retStuStatus() == status.none)
            blend = 0.2f;
        else if (myStudent.retStuStatus() == status.paralysis)
            blend = 0.4f;
        else if (myStudent.retStuStatus() == status.poison)
            blend = 0.6f;
        else if (myStudent.retStuStatus() == status.sleep)
            blend = 0.8f;
        else if(myStudent.retStuStatus() == status.faint)
            blend = 1.0f;

        anim.SetFloat("Blend", blend);
    }
Пример #2
0
 //student doesn't move on this turn when return 1(by sleep), 2(by paralyze). 0 is normal.
 public int checkBattleTurnStartEvent(Student stu)
 {
     if (stu.retStuStatus() == status.sleep)
     {
         float value = Random.value;
         if (value <= 0.2f)    {
             stu.giveAStatus(status.none);
             return 0;
         }
         else {
             return 1;
         }
     }
     if (stu.retStuStatus() == status.paralysis)
     {
         float value = Random.value;
         if (value <= 0.25f)
         {
             return 0;
         }
         else
         {
             return 2;
         }
     }
     return 0;
 }
Пример #3
0
 public void checkBattleTurnEndEvent(Student stu)
 {
     if (stu.retStuStatus() == status.poison)
         stu.getDamage((int)(stu.retStuStat(5)*5.0/8));
 }