public StructuralGroup GetRoot() //TODO: Make this a ViewModel { using (var structureRepository = new StructureRepository(ApplicationContext.DatabaseContext.Database, ApplicationContext.Services.MemberService)) { return(structureRepository.GetRootForMember(Members.GetCurrentMember())); } }
public static void PrepareFactory(StructureRepository structureRepository, GridStructure grid, IPlacementManager placementManager, IResourceManager resourceManager) { singleStructurePlacementHelper = new SingleStructurePlacementHelper(structureRepository, grid, placementManager, resourceManager); structureDemolitionHelper = new StructureDemolitionHelper(structureRepository, grid, placementManager, resourceManager); roadStructurePlacementHelper = new RoadPlacementModificationHelper(structureRepository, grid, placementManager, resourceManager); zonePlacementHelper = new ZonePlacementHelper(structureRepository, grid, placementManager, Vector3.zero, resourceManager); }
public BuildingManager(int cellSize, int width, int length, IPlacementManager placementManager, StructureRepository structureRepository, IResourceManager resourceManager) { this.grid = new GridStructure(cellSize, width, length); this.placementManager = placementManager; this.structureRepository = structureRepository; StructureModificationFactory.PrepareFactory(structureRepository, grid, placementManager, resourceManager); }
public IEnumerable <MemberViewModel> GetMembers(int structuralGroupId, string memberType) { using (var structureRepository = new StructureRepository(ApplicationContext.DatabaseContext.Database, ApplicationContext.Services.MemberService)) { return(structureRepository.GetMembers(structuralGroupId, memberType).Select(MemberViewModel.FromModel)); } }
public void InitBeforeEveryTests() { PlacementManager placementManager = Substitute.For <PlacementManager>(); materialTransparent = new Material(Shader.Find("Standard")); placementManager.transparentMaterial = materialTransparent; GameObject ground = new GameObject(); ground.transform.position = Vector3.zero; placementManager.ground = ground.transform; StructureRepository structureRepository = Substitute.For <StructureRepository>(); CollectionSO collection = new CollectionSO(); RoadStructureSO road = new RoadStructureSO(); road.buildingName = "Road"; GameObject roadChild = new GameObject("Road", typeof(MeshRenderer)); roadChild.GetComponent <MeshRenderer>().material.color = Color.blue; GameObject roadPrefab = new GameObject("Road"); roadChild.transform.SetParent(roadPrefab.transform); road.prefab = roadPrefab; collection.roadStructure = road; structureRepository.modelDataCollection = collection; buildingManager = new BuildingManager(3, 10, 10, placementManager, structureRepository); }
public void Init() { StructureRepository structureRepository = TestHelpers.CreateStructureRepositoryContainingRoad(); IPlacementManager placementManager = Substitute.For <IPlacementManager>(); IResourceManager resourceManager = Substitute.For <IResourceManager>(); resourceManager.CanIBuyIt(default, default, default).Returns(true);
public BuildingManager(GridStructure grid, IPlacementManager placementManager, StructureRepository structureRepository, IResourceManager resourceManager) { _grid = grid; this._placementManager = placementManager; this._structureRepository = structureRepository; StructureModificationFactory.PrepareFactory(structureRepository, _grid, placementManager, resourceManager); }
public IEnumerable <AttendanceSummaryViewModel> GetAttendanceSummary(DateTime start, DateTime end, int structuralGroupId) { var db = ApplicationContext.DatabaseContext.Database; using (var structureRepository = new StructureRepository(db, Services.MemberService)) { var structure = structureRepository.GetStructureFrom(structuralGroupId); var ids = new List <int>(); PopulateStructureIds(structure, ids); var query = string.Format("SELECT [Date], Attendance, COUNT(*) AS Total FROM AttendanceRecord " + "INNER JOIN AttendanceSet ON AttendanceRecord.AttendanceSetId = AttendanceSet.Id " + "WHERE [Date] BETWEEN '{0}' and '{1}' " + "AND StructuralGroupId IN ({2}) " + "GROUP BY [Date], Attendance", start.ToString("yyyy-MM-dd"), end.ToString("yyyy-MM-dd"), string.Join(",", ids)); var table = DbUtils.ExecuteDataTable(db, query); return(DateUtils.Range(start, end).Select(date => { var presentRow = table.Select(string.Format("Date = '{0:yyyy-MM-dd}' AND Attendance = {1}", date, (int)Attendance.Present)).FirstOrDefault(); var absentRow = table.Select(string.Format("Date = '{0:yyyy-MM-dd}' AND Attendance = {1}", date, (int)Attendance.Absent)).FirstOrDefault(); var present = presentRow == null ? 0 : presentRow.Field <int>("Total"); var absent = absentRow == null ? 0 : absentRow.Field <int>("Total"); return new AttendanceSummaryViewModel { Date = date, Present = present, Absent = absent }; })); } }
public void Init() { StructureRepository structureRepository = TestHelpers.CreateStructureRepositoryContainingRoad(); IPlacementManager placementManager = Substitute.For <IPlacementManager>(); _tempObject = new GameObject(); placementManager.CreateGhostStructure(default, default).ReturnsForAnyArgs(_tempObject);
public void Init() { structureRepo = Substitute.For <StructureRepository>(); CollectionSO collection = new CollectionSO(); testRoad = new GameObject(); testSingleStructure = new GameObject(); testZone = new GameObject(); var road = new RoadStructureSO(); road.buildingName = "Road"; road.prefab = testRoad; var facility = new SingleFacilitySO(); facility.buildingName = "PowerPlant"; facility.prefab = testSingleStructure; var zone = new ZoneStructureSO(); zone.buildingName = "Commercial"; zone.prefab = testZone; collection.roadStructure = road; collection.singleStructureList = new List <SingleStructureBaseSO>(); collection.singleStructureList.Add(facility); collection.zonesList = new List <ZoneStructureSO>(); collection.zonesList.Add(zone); structureRepo.modelDataCollection = collection; }
public void Init() { CollectionSO collection = new CollectionSO(); var road = new RoadStructureSO(); road.buildingName = "Road"; collection.roadStructure = road; var facility = new SingleFacilitySO(); facility.buildingName = "PowerPlant"; collection.singleStructureList = new List <SingleStructureBaseSO>(); collection.singleStructureList.Add(facility); var zone = new ZoneStructureSO(); zone.buildingName = "Commercial"; collection.zonesList = new List <ZoneStructureSO>(); collection.zonesList.Add(zone); GameObject testObject = new GameObject(); repository = testObject.AddComponent <StructureRepository>(); repository.modelDataCollection = collection; }
public void StructureListByProduct() { var rep = new StructureRepository(); var structures = rep.List("373666-E"); structures.Should().NotBeNullOrEmpty(); }
public void StructureList() { var rep = new StructureRepository(); var structures = rep.List("MAINPROD_ASC"); structures.Should().NotBeNull(); }
public StructureModificationHelper(StructureRepository structureRepository, GridStructure grid, IPlacementManager placementManager, IResourceManager resourceManager) { this._structureRepository = structureRepository; this._grid = grid; this._placementManager = placementManager; this._resourceManager = resourceManager; _structureData = ScriptableObject.CreateInstance <NullStructureSO>(); }
public static void PrepareFactory(StructureRepository structureRepository, GridStructure grid, IPlacementManager placementManager, IResourceManager resourceManager) { _manufacturerPlacementHelper = new ManufacturerPlacementHelper(structureRepository, grid, placementManager, resourceManager); _singleStructurePlacementHelper = new SingleStructurePlacementHelper(structureRepository, grid, placementManager, resourceManager); _structureRemovalHelper = new StructureRemovalHelper(structureRepository, grid, placementManager, resourceManager); _strutureUpgradeHelper = new StructureUpgradeHelper(structureRepository, grid, placementManager, resourceManager); _roadStructurePlacementHelper = new RoadPlacementModificationHelper(structureRepository, grid, placementManager, resourceManager); _zonePlacementHelper = new ZonePlacementHelper(structureRepository, grid, placementManager, Vector3.zero, resourceManager); }
public IEnumerable <StructuralGroupViewModel> GetLeaves() { using (var structureRepository = new StructureRepository(ApplicationContext.DatabaseContext.Database, ApplicationContext.Services.MemberService)) { var root = structureRepository.GetRootForMember(Members.GetCurrentMember()); var leaves = new List <StructuralGroup>(); structureRepository.PopulateLeaves(root, leaves); var viewModels = leaves.Select(StructuralGroupViewModel.FromModel); return(viewModels); } }
public static StructureRepository CreateStructureRepositoryContainingRoad() { StructureRepository structureRepository = Substitute.For <StructureRepository>(); CollectionSO collection = new CollectionSO(); RoadStructureSO road = new RoadStructureSO(); road.buildingName = "Road"; road.prefab = GetAGameObjectWithMaterial(); collection.roadStructure = road; structureRepository.modelDataCollection = collection; return(structureRepository); }
public void DeleteGroup(int id) { using (var structureRepository = new StructureRepository(ApplicationContext.DatabaseContext.Database, ApplicationContext.Services.MemberService)) { var model = structureRepository.GetById(id); if (model == null) { throw new HttpResponseException(HttpStatusCode.NotFound); } structureRepository.Delete(model); } }
public static StructureRepository CreateStructureRepositoryContainingFacility() { StructureRepository structureRepository = Substitute.For <StructureRepository>(); CollectionSO collection = ScriptableObject.CreateInstance <CollectionSO>(); SingleFacilitySO facility = ScriptableObject.CreateInstance <SingleFacilitySO>(); facility.buildingName = "Water Tower"; facility.prefab = GetAGameObjectWithMaterial(); collection.singleStructures = new List <SingleStructureBaseSO>(); collection.singleStructures.Add(facility); structureRepository.modelDataCollection = collection; return(structureRepository); }
public void Init() { GameObject gameManagerObject = new GameObject(); var cameraMovementComponent = gameManagerObject.AddComponent <CameraMovement>(); gameManagerObject.AddComponent <ResourceManagerTestStub>(); _uIController = Substitute.For <UIController>(); StructureRepository repository = Substitute.For <StructureRepository>(); _gameManagerComponent = gameManagerObject.AddComponent <GameManager>(); _gameManagerComponent.resourceManagerGameObject = gameManagerObject; _gameManagerComponent.cameraMovement = cameraMovementComponent; _gameManagerComponent.placementManagerGameObject = gameManagerObject; _gameManagerComponent.structureRepository = repository; _gameManagerComponent.uIController = _uIController; }
public StructuralGroupViewModel UpdateGroup(StructuralGroupViewModel viewModel) { var root = GetRoot(); if (!viewModel.ValidateUpdate(root)) { throw new HttpResponseException(HttpStatusCode.BadRequest); } using (var structureRepository = new StructureRepository(ApplicationContext.DatabaseContext.Database, ApplicationContext.Services.MemberService)) { var targetModel = structureRepository.GetById(viewModel.Id); targetModel.Name = viewModel.Name; targetModel.ParentId = viewModel.ParentId; structureRepository.Update(targetModel); } return(viewModel); }
public static StructureRepository CreateStructureRepositoryContainingZoneStructure() { StructureRepository structureRepository = Substitute.For <StructureRepository>(); CollectionSO collection = ScriptableObject.CreateInstance <CollectionSO>(); ZoneStructureSO zone = ScriptableObject.CreateInstance <ZoneStructureSO>(); GameObject TestPrefab = new GameObject(); GameObject TestPrefab2 = new GameObject(); zone.buildingName = "Commercial"; zone.prefab = GetAGameObjectWithMaterial(); zone.upgradable = true; zone.fullyUpgraded = false; zone.prefab = TestPrefab; //zone.upgradePrefab = TestPrefab2; //zone.upgradePrefabVariants = new GameObject[1]; collection.zoneStructures = new List <ZoneStructureSO>(); collection.zoneStructures.Add(zone); structureRepository.modelDataCollection = collection; return(structureRepository); }
public StructuralGroupViewModel InsertGroup(StructuralGroupViewModel viewModel) { var root = GetRoot(); if (!viewModel.ValidateNew(root)) { throw new HttpResponseException(HttpStatusCode.BadRequest); } var type = root == null ? StructuralGroupType.Root : viewModel.TypeDescription == "Class" ? StructuralGroupType.Leaf : StructuralGroupType.Intermediate; var model = new StructuralGroup(type, viewModel.Name); model.ParentId = viewModel.ParentId; using (var structureRepository = new StructureRepository(ApplicationContext.DatabaseContext.Database, ApplicationContext.Services.MemberService)) { structureRepository.Insert(model); } return(StructuralGroupViewModel.FromModel(model)); }
public void Init() { CollectionSO collection = ScriptableObject.CreateInstance <CollectionSO>(); RoadStructureSO road = ScriptableObject.CreateInstance <RoadStructureSO>(); ZoneStructureSO zone = ScriptableObject.CreateInstance <ZoneStructureSO>(); SingleFacilitySO facility = ScriptableObject.CreateInstance <SingleFacilitySO>(); //SingleStructureBaseSO single = ScriptableObject.CreateInstance<SingleStructureBaseSO>(); road.buildingName = "Road"; zone.buildingName = "Commercial"; facility.buildingName = "PowerPlant"; collection.roadStructure = road; collection.singleStructures = new List <SingleStructureBaseSO>(); collection.singleStructures.Add(facility); collection.zoneStructures.Add(zone); GameObject testObject = new GameObject(); _repository = testObject.AddComponent <StructureRepository>(); _repository.modelDataCollection = collection; }
public StructureDemolitionHelper(StructureRepository structureRepository, GridStructure grid, IPlacementManager placementManager, IResourceManager resourceManager) : base(structureRepository, grid, placementManager, resourceManager) { }
public BuildingManager(int cellSize, int width, int length, PlacementManager placementManager, StructureRepository structureRepository) { this.grid = new GridStructure(cellSize, width, length); this.placementManager = placementManager; this.structureRepository = structureRepository; }
public ManufacturerPlacementHelper(StructureRepository structureRepository, GridStructure grid, IPlacementManager placementManager, IResourceManager resourceManager) : base(structureRepository, grid, placementManager, resourceManager) { }
public StructureController() : base() { structureRepository = new StructureRepository(); productRepository = new ProductRepository(); logger = new SystemLogger(); }
public ZonePlacementHelper(StructureRepository structureRepository, GridStructure grid, IPlacementManager placementManager, Vector3 mapBottomLeftCorner, IResourceManager resourceManager) : base(structureRepository, grid, placementManager, resourceManager) { this._mapBottomLeftCorner = mapBottomLeftCorner; }
public RoadPlacementModificationHelper(StructureRepository structureRepository, GridStructure grid, IPlacementManager placementManager, IResourceManager resourceManager) : base(structureRepository, grid, placementManager, resourceManager) { }